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Evil Wall
Evil Wall
By zaszx
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 52 | | |
| Innovation | 192 | 3.24 | | |
| Theme | 398 | 3.14 | | |
| Fun | 461 | 2.64 | | |
| Overall | 542 | 2.68 | | |
| Audio | 581 | 1.36 | | |
| Humor | 649 | 1.70 | | |
| Graphics | 701 | 1.93 | | |
| Mood | 709 | 1.91 | | |
Comments
caranha
2012-12-17 15:10
Although simple, I loved this game. I think this is a great first entry on LD. I got 25 points on my first play through.
I really like the idea you came up with. It is original and fun. Movement was really smooth, and the "wall-enemy" transition was nice. The game keeps score, which always improve the fun, and I liked that the good guy counter changed color.
Some suggestions:
* Sounds would make a world of difference in this game. Try to use the "bfxr" program, which is available online, to make sounds!
* You should leave a "play area" somewhere, so that the counter and the score do not block the view of your game.
* You should write in your journal/blog! Half the fun of ludum dare is sharing the development process with other people.
Thanks for the game, and I hope to see you again next LD!
biped
2012-12-17 19:22
A great first attempt. Welcome to the ranks.
I love this game. Well done!
The movement was smooth and well made, and the concept is very original. Although, the AI did seem a bit dim at times.
Also, is the game meant to freeze when I reduce the Good Guy count to 0? Because I did that and it did.
zappi
2012-12-17 19:42
Nice start!
zaszx
2012-12-17 19:56
Thanks for your comments!
@yokcos700: Normally the game needed to create one more good guy at a random place when all good guys were dead, but I just realised that I forgot to add that to the code :P So yes, the game crashes when all good guys are dead.
zanzlanz
2012-12-17 19:58
I like the idea a lot, but I'm not sure I like the level design, exactly. I think it should have multiple levels, where perhaps you can easily beat one level, and continue up the ladder as you play.
Really good first attempt - hope you'll join the next!
A nice concept, but it'd be cool if you had more control over the outcome - either reducing the number of paths or increasing the number of bad guys (different levels would be good).
Simple Idea made me feel evil!
caranha
2012-12-18 02:23
WOW, I just wanted to add an extra comment. WiseGAMER is right, this simple game made me FEEL evil, by blocking the escape routes.
loren
2012-12-18 21:40
Pretty cool, that was a neat mechanic. Very unique!
dst
2012-12-19 09:24
Very very nice first entry, I also did my first entry, and yours are by far much more fun to play.
Good idea, some notes:
- I couldn't seem to get the bad guy to catch anyone, I would be herding them toward him then he would change direction.
- If I'm a ghost, why can't I walk through walls?
Nice concept and welcome to LD, we're happy to have you!
Fun idea! Also good use of pathinding.