FoonLudum Dare ExplorerLD46 → Soul Cube

Soul Cube

By nikor

View on ldjam.com

CategoryRankScoreCount
Overall7503.1920
Fun5403.2520
Innovation4743.3620
Theme7303.4420
Graphics9492.6120

Comments

maxflav 2020-04-20 20:45

I love this! Would be awesome if you could see a score of how long you've been alive and how many other players you've eliminated.

chocolat-endive 2020-04-20 20:50

It works well! I dig the multiplayer aspect. It could be cool to have some kind of gui ad @maxflav said. Some simple sound FX could help too. Nicely done!

gama-11 2020-04-20 20:50

Surprisingly fun considering the very simple mechanics! Not sure who I was playing against, but it felt like he was kicking my ass. :D

I agree that some basic stats UI would've a been cool addition.

crazybot 2020-04-20 20:53

This is really cool you constantly need to ask yourself am I going to protect my cube or attack others? very cool idea altough I think it would be even better with the other basic things like a menu (highscore?) pause menu you know, but I love the idea!

crazybot 2020-04-20 20:53

how do I delete this, seriously?!

manimal 2020-04-20 22:06

Rotate around is a good strategy in this game, I did click a lots of my browser bookmarks. Maybe my create should be somehow marked so I will be able to recognize it.

madbookstudios 2020-04-20 22:11

Implementing multiplayer in a short amount of time is so cool! Couldn't even begin to imagine how to implement that. Basic but fun gameplay, made better because it is multiplayer!

bearding8 2020-04-23 18:08

Nice idea! I find building a multiplayer game in a game jam a bit risky. But it's a well implemented compo game! Good job!

justalocalhero 2020-04-23 18:10

What a cool concept. Multiplayer in a jam is so ambitious.

The core mechanic creates a lot of strategic trade-offs. I wish there was some incentive tied to surviving or killing.

rafael-pontes 2020-04-23 18:15

Pretty bold!!!! Multiplayer is not an easy challenge. I know it should have been hard to make it the way it already is, but I guess you could have added some GUI for frag count at least. Nice job either way!

100th-coin 2020-04-25 19:35

Oh cool! I can't imagine how tough it must be to make a multiplayer game in 48 hours. Great work!

cheesepencil 2020-04-30 01:08

Nobody was online when I played, but I can see how cool it would be if someone were. I can also totally understand spending most of the time getting multiplayer working and running out of time for sound!

I'll try again later and see if anyone else is playing. Pretty cool!