catblocker 2015-12-14 16:20
I feel like it lacked gameplay. I'm just clicking at a plant and hoping that something will happen.
Foon → Ludum Dare Explorer → LD34 → GROW
By japes
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 57 | ||
| Innovation | 603 | 3.00 | ||
| Theme | 777 | 3.34 | ||
| Humor | 843 | 1.71 | ||
| Graphics | 949 | 2.36 | ||
| Overall | 1059 | 2.52 | ||
| Fun | 1070 | 2.07 |
I feel like it lacked gameplay. I'm just clicking at a plant and hoping that something will happen.
Same that catblocker...
Some sort of HUD would help the player know what is happening a lot. Interesting concept... could make a nice mobile game for when you have idle hands but can not be fully engaged.
The game runs but just adding roots or branches other than mouse click nothing seem to do and thing
I would love to see more happening in this game, it feels a bit unfinished.
I think the game would have benefited from an interactive tutorial explaining how to build a plant and some stronger feedback about the resource economy I figure was at the base of the game. Like a clear meter for water uptake capability and a clear meter for energy production. Do green stems produce energy for instance.
@local minimum I agree completely, would've done so if I hadn't run out of time. See the post version :)
Very creative but need more informations about gameplay
The jam entry was a bit lacking, but it had the potential and the post version is already a great base for a game. As ChiPassGames said a mobile version could be interesting: a tree that you can mold how you like when you have a spare minute or two, when not, it'll just gather light and water to be used later! Well done!
Janky plant is janky!
It's too bad I have to judge based on the compo version, because the post-compo version is much better. It really shows off what you're trying to do, making a much better showing of this game's potential. You've got the start of a good idle game here.
I disagree with all the previous commenters, I liked your game a lot. My only complaint is the cost increase. Why does it eventually cost me 30 sunshine to make a new leaf? LOL, I worked hard to gather that sunshine don't price gouge me like this! :)
I wanted to see if I could grow my tree to the top of the screen (without breaking it), but I think it would take a really long time to gather that much sunshine.
I like the gameplay, it's very zen. Two pieces I would have loved to see are: some sort of indication of how much things cost (without knowing I'm just clicking around hoping I can do things), and for the water / light to gen while the window loses focus. I understand why I don't get gen once the window loses focus, but I see this game being more like a bonsai tree than something to dedicate my attention to. I actually like having this as something I can come to in play sessions of a couple minutes at a time.
Overall, though, a cool idea and pretty well done.
@Captain Awesome thanks! The cost algorithm obviously needs some tweaking, this is a common complaint. At the moment your distance from the seed increases cost way too much. Also size of roots/leaves doesn't increase their production but I will change that too.
@bitdecaygames this is also a common complaint :) the default unity behaviour is for things to pause when it loses focus so it wasn't a deliberate thing...will fix.