FoonLudum Dare ExplorerLD34 → GROW

GROW

By japes

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CategoryRankScoreCount
Coolness357
Innovation6033.00
Theme7773.34
Humor8431.71
Graphics9492.36
Overall10592.52
Fun10702.07

Comments

catblocker 2015-12-14 16:20

I feel like it lacked gameplay. I'm just clicking at a plant and hoping that something will happen.

2015-12-15 01:53

Same that catblocker...

chipassgames 2015-12-15 14:22

Some sort of HUD would help the player know what is happening a lot. Interesting concept... could make a nice mobile game for when you have idle hands but can not be fully engaged.

liquidmedia 2015-12-15 22:36

The game runs but just adding roots or branches other than mouse click nothing seem to do and thing

dinnerinthedark 2015-12-15 22:37

I would love to see more happening in this game, it feels a bit unfinished.

local-minimum 2015-12-16 13:18

I think the game would have benefited from an interactive tutorial explaining how to build a plant and some stronger feedback about the resource economy I figure was at the base of the game. Like a clear meter for water uptake capability and a clear meter for energy production. Do green stems produce energy for instance.

japes 2015-12-16 18:05

@local minimum I agree completely, would've done so if I hadn't run out of time. See the post version :)

mikaza 2015-12-16 18:55

Very creative but need more informations about gameplay

moosefly 2015-12-18 15:45

The jam entry was a bit lacking, but it had the potential and the post version is already a great base for a game. As ChiPassGames said a mobile version could be interesting: a tree that you can mold how you like when you have a spare minute or two, when not, it'll just gather light and water to be used later! Well done!

crowbeak 2015-12-20 04:50

Janky plant is janky!

It's too bad I have to judge based on the compo version, because the post-compo version is much better. It really shows off what you're trying to do, making a much better showing of this game's potential. You've got the start of a good idle game here.

captain-awesome 2015-12-22 05:16

I disagree with all the previous commenters, I liked your game a lot. My only complaint is the cost increase. Why does it eventually cost me 30 sunshine to make a new leaf? LOL, I worked hard to gather that sunshine don't price gouge me like this! :)

I wanted to see if I could grow my tree to the top of the screen (without breaking it), but I think it would take a really long time to gather that much sunshine.

bitdecaygames 2015-12-22 05:58

I like the gameplay, it's very zen. Two pieces I would have loved to see are: some sort of indication of how much things cost (without knowing I'm just clicking around hoping I can do things), and for the water / light to gen while the window loses focus. I understand why I don't get gen once the window loses focus, but I see this game being more like a bonsai tree than something to dedicate my attention to. I actually like having this as something I can come to in play sessions of a couple minutes at a time.

Overall, though, a cool idea and pretty well done.

japes 2015-12-22 09:19

@Captain Awesome thanks! The cost algorithm obviously needs some tweaking, this is a common complaint. At the moment your distance from the seed increases cost way too much. Also size of roots/leaves doesn't increase their production but I will change that too.

@bitdecaygames this is also a common complaint :) the default unity behaviour is for things to pause when it loses focus so it wasn't a deliberate thing...will fix.