leebo86 2012-08-27 03:20
Sorry to hear about your troubles. I thought it was bad enough that I lost Internet 30 minutes before the theme was announced and only got it back 2 hours later. The cutscene gave me a chuckle =)
Foon → Ludum Dare Explorer → LD24 → It a disaster, hofally next time it will be better
By bryonglass
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1013 | 20 |
Sorry to hear about your troubles. I thought it was bad enough that I lost Internet 30 minutes before the theme was announced and only got it back 2 hours later. The cutscene gave me a chuckle =)
Thank you! Next year I will make a Awesome!!! game, just watch :)
Nice game for you first try! Great try :-)
Looked like it could have been playable, but the blue block flew off the right side of the screen without any input :(
I guess the game must store some information somewhere, because if I refresh the page the applet stays at the end of the game (white screen, black bar at the bottom).
Regardless, something is better than nothing at all. I hope you manage to do better next time!
Thank you all :D Someday I will make awesome games, It just wasn't this time.
I have the same problem as MurrayL. Sorry to hear about your techno-trouble :(
If nothing else at least you managed to submit something :)
Hopefully the comp gods will smile down on you next time.
Well, it does kinda work - I managed to first, get the blue block accelerating to the right, and then, to make it come back (but also too fast). Refreshing the page doesn't allow to replay the game. But you shouldn't feel that bad - you managed to finish a cutscene and there was some gameplay on the way, so that's definitely something.
If you want advices:
1) Next time, don't get hanged up on graphics. Don't start with drawing, start with implementing mechanics. Use anything: stubs, programmer art, coloured blocks or anything, but FIRST, do the mechanics of the game. Later, if you have time, you can try to make some art assets and replace your blocks with these.
2) I'm kinda impressed you're doing all of this using plain java & awt. Did you consider using some java game library? I hear there are some freely available - the point is, this usually speeds up the overall coding process.
I'm sure you'll do better next time!
Better than I thought it would be :)