fued 2013-12-17 08:56
linux only? brave man haha
Foon → Ludum Dare Explorer → LD28 → Vita
By ludusamo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1571 | 22 |
linux only? brave man haha
Hey I get this in terminal: ./Vita: error while loading shared libraries: libsfml-audio.so.2: cannot open shared object file: No such file or directory
Inside the zip the system links come up as "link to unknown"
How can I get it to run?
Trying to port it to windoes. Should be up ssoon. And I will fix that up too. Thanks for the report :)
I'm afraid I don't have Linux so I can't give the game a shot. It looks nice though. I do enjoy me some RPG Maker games and its nice to see what looks like puzzles.
Thanks! Its not RPG Maker though its SFML with C++ Thanks for taking the time to comment though :)
Hey I appreciate people making games for GNU / Linux, I will try to get this running when I'm back in Xubuntu.
> Hey I get this in terminal: ./Vita: error while loading shared libraries: libsfml-audio.so.2: cannot open shared object file: No such file or directory
I got this problem initially as well. After prefixing the command with LD_LIBRARY_PATH=. I got this:
[tomc@hal Vita - LINUX]$ LD_LIBRARY_PATH=. ./Vita
./Vita: error while loading shared libraries: libGLEW.so.1.8: cannot open shared object file: No such file or directory
Thanks ReactorScram, and tomc I think that that is because you do not have GLEW installed on your computer but I am checking into it right now. Thanks for leaving a comment :)
I don't know how the other versions play, but the Windows version is _very_ buggy. Might be the timestep acting up; the game played at probably 5 times the intended speed, and I just skipped most of the doors because I found out I could throw the rock over objects that probably should've blocked it. Too bad the game crashed when I threw the rock outside of the playing area :P.
The button state should've also been reseted when the game state changes. I didn't get to read any of the "victory texts" because the game thought I wanted to skip them as soon as they started.
Props for going at it with C++ and SFML ;).
Ah yup ^ I was afraid that would happen. My buddy had that bug on one of his computers for Linux, but on both of mine and one of his it didn't have that bug BUT when I ported it to windows it did. Thanks for the tip, I know that I need to get porting down for the next LD ^_^;;;
I had some problems:
1) I don't know how to put the key
2) movement was very fast and abruptly
Good idea overall)
Thank you!
running it on win 8. for some reason, I have a feeling that nothing works.
I felt like my controls on Windows gone crazy. It was unpleasant to play with it, yet I rated 4/5 for Overall :)
The running is extremely fast.