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Vita

By ludusamo

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Comments

fued 2013-12-17 08:56

linux only? brave man haha

jjc180 2013-12-17 10:35

Hey I get this in terminal: ./Vita: error while loading shared libraries: libsfml-audio.so.2: cannot open shared object file: No such file or directory

Inside the zip the system links come up as "link to unknown"

How can I get it to run?

ludusamo 2013-12-17 13:09

Trying to port it to windoes. Should be up ssoon. And I will fix that up too. Thanks for the report :)

venks 2013-12-18 03:15

I'm afraid I don't have Linux so I can't give the game a shot. It looks nice though. I do enjoy me some RPG Maker games and its nice to see what looks like puzzles.

ludusamo 2013-12-18 22:30

Thanks! Its not RPG Maker though its SFML with C++ Thanks for taking the time to comment though :)

reactorscram 2013-12-19 01:01

Hey I appreciate people making games for GNU / Linux, I will try to get this running when I'm back in Xubuntu.

tomc 2013-12-19 18:36

> Hey I get this in terminal: ./Vita: error while loading shared libraries: libsfml-audio.so.2: cannot open shared object file: No such file or directory

I got this problem initially as well. After prefixing the command with LD_LIBRARY_PATH=. I got this:

[tomc@hal Vita - LINUX]$ LD_LIBRARY_PATH=. ./Vita
./Vita: error while loading shared libraries: libGLEW.so.1.8: cannot open shared object file: No such file or directory

ludusamo 2013-12-19 22:49

Thanks ReactorScram, and tomc I think that that is because you do not have GLEW installed on your computer but I am checking into it right now. Thanks for leaving a comment :)

moosefly 2013-12-19 23:57

I don't know how the other versions play, but the Windows version is _very_ buggy. Might be the timestep acting up; the game played at probably 5 times the intended speed, and I just skipped most of the doors because I found out I could throw the rock over objects that probably should've blocked it. Too bad the game crashed when I threw the rock outside of the playing area :P.

The button state should've also been reseted when the game state changes. I didn't get to read any of the "victory texts" because the game thought I wanted to skip them as soon as they started.

Props for going at it with C++ and SFML ;).

ludusamo 2013-12-20 00:31

Ah yup ^ I was afraid that would happen. My buddy had that bug on one of his computers for Linux, but on both of mine and one of his it didn't have that bug BUT when I ported it to windows it did. Thanks for the tip, I know that I need to get porting down for the next LD ^_^;;;

occash 2013-12-22 13:21

I had some problems:
1) I don't know how to put the key
2) movement was very fast and abruptly
Good idea overall)
Thank you!

kibertoad 2013-12-23 19:10

running it on win 8. for some reason, I have a feeling that nothing works.

ViliX 2013-12-28 18:20

I felt like my controls on Windows gone crazy. It was unpleasant to play with it, yet I rated 4/5 for Overall :)

tanser 2014-01-03 13:04

The running is extremely fast.