T1me Twist0r by DigiTec 2013-08-27T02:27:00
Restarting takes forever and some minigames are kinda tough. I like the graphics though.
Foon → Ludum Dare Explorer → Users → Animated
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Online Retro Shooter | jam | 20 | |||||||
| 2014 | 30 | Connected Worlds | What Would You Do with a Quantum Computer? | jam | 20 | |||||||
| 2013 | 27 | 10 Seconds | Timing is Everything | jam | 298 | 3.11 | 2.63 | 3.11 | 3.74 | 2.74 | 32 |
Restarting takes forever and some minigames are kinda tough. I like the graphics though.
Simple and fun. Good job!
Can't play without android, but graphics look pretty nice.
Random tiles would be good.
Never seen something like this, so pretty neat. Unfortunately it's easy to get stuck on walls.
Very unique, but it wasn't really that much fun to play (for me).
Does it actually matter what you press?
Cool, but sometimes I go through the ball
Pretty good, but this collision detection is slightly off and I get stuck on walls a lot.
Quite challenging, but not a bad idea.
I have no idea what I am doing tbh. What is happening?
Cool, but flickering all the time is annoying and it feels just too slow.
Pretty cool, but the textures are burning my eyes.
All the levels are beatable. I agree Level 2 is pretty hard, but try sprinting ;)
Hi, haxpor. I don't own a mac, but I think you need to open it with the Java runtime (it may not recognize it as a runnable jar file). Otherwise run it with "java -jar timing_is_everything_01.jar"
My character vanished, but decent. Gets a little boring though.
I don't see why the answer should be random...
Not that creative (run left to right) and timer seems to be off when you finish.
Simple, but short.
Interesting, but it gets a bit repetitive. Shrink the map size and decrease the number of missiles perhaps?
Nice idea but one level glitched on me and a car kept warping back to an intersection
Very creative, well done game.
Good presentation, but honestly not that creative.
A nice concept but the precision platforming is a little annoying early on. Also I wish the mute button would mute the jump sound as well.
Pretty neat!
Yeah, we originally had a different idea, but since that didn't work out, we decided to make a text adventure in about 4 hours. So, this was the somewhat random result.
I'll try to fix the bugs if I have time soon.
I fixed the bug which caused the Bitcoin mining option not to work. This is one of the better parts, actually.
Just curious, did anyone actually get the "best outcome"? I wonder if we made that too hard :p
It is a decent concept but it feels a little clunky. Also the balls will often bounce off the ground sideways and it becomes a bit annoying
Very fun! Tough, but creative
A bit buggy -- letters frequently overlap each other. It's a pretty interesting concept, but the kanji move rather quickly and make it hard to figure out what you're supposed to write. Still, it's a novel idea, even if there are a few flaws in implementation.
A pretty enjoyable game -- once you get over the quirky card-throwing mechanic. The graphics were simple, but effective; the animations were nice. Some audio (even basic sound effects) would be nice, as well as a health bar. A mechanic to pick up the fallen cards would also be interesting.
Interesting mood. The combat mechanics are a little underpowered, but overall, good job. The audio fits the mood well.
You don't need to host your own server. We're hosting one during the dare. Just run the client without any modification of the jar file, and you'll automatically connect to our server.
Is it offline?
Well, I just restarted it; so you shouldn't have any issues now.
If for some reason the server happens to be down, just run the server on your own machine and connect the client to "localhost" (change config/serversettings.txt in the jar file; you can open it using winrar or 7zip).
The frame rate shouldn't be too low -- the bigger issue is network updates. My Internet sorta sucks, and the client doesn't get updates fast enough. That's why stuff teleports around a lot.
It's those annoying little follower enemies that make the game laggy. We've serious issues with UDP packet loss because of them. Hopefully I can push out a bugfix once I finish up some of my other work.
Very well polished game -- it capitalizes on a simple concept. I just wish the maps were a bit cleaner/better organized.
The music put me on edge. Like the dog.