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VRtist

By wallmasterr

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Comments

ponk 2014-08-27 22:12

I want to play it ! But I don't have the device

wallmasterr 2014-08-30 12:05

@ponk We have a web version now

liquidminduk 2014-08-30 12:20

really cool art style "haha pun" game
This was bizarrely fun to play!

kibertoad 2014-08-30 12:31

It's cute, but hit detection between player and blocks is too floaty. Also not sure how well the vr will work with divided screen, since it's already distracting in the web version. Or it might just be just my brain damage talking.

chadiik 2014-08-30 13:27

I like the art in both world! And that you had the courage to use something unusual (VR) in a Jam entry :)
Very nice exploration of the theme as well!

wallmasterr 2014-08-30 16:14

@kibertoad, lol, ye the vr is a unique experience indead , its incredibly hard to keep both eyes open at ounce , so u have to keep changing which one is closed, dont know of any other game which uses a wink as a mechanic :D, sorry for any permanent brain damage :P

wallmasterr 2014-08-30 16:17

@chadiik, ye wanted to get something running on Cardbaord for the jam didnt do us too good so far though , only started getting comments when the web build went up :P
Also for those who dont have / made cardboard yet , heres how i made mine its realy cheep, costs less than £5
https://www.dundeemakerspace.co.uk/projects/google-cardboard/

ponk 2014-08-30 22:16

Nice 3d models!
The game is cool and really want to try it on home made cardboard.

cakemonitor 2014-09-04 21:39

Very nice art style. I'm glad someone made a project for Google Cardboard - I'll have to get around to building one now! I played the web version and got a x6 multiplyer but didn't see what my top score was because I hit a block - it would be nice to see 'current' and 'best' score tracked in the corner somewhere. It seems an odd choice to make a VR headset game in which you're only supposed to look through one eye at a time, but maybe that's just me.

bluemaroo3 2014-09-05 00:43

Love the art style. Fun if not a bit tricky to play. I agree that it would be good to see our previous high score displayed.

dark-arts-and-sciences 2014-09-16 00:40

I don't have an Android but I played the web version twice, first on a 2D monitor and then on an Oculus Rift.

In 3D, with both eyes open, the stereo effect is perfect. The cubes look like 3D cubes, the road and fence and trees stretch out ahead of you, even the trunks and leaves merge into single trees. The art styles blend into one fully lined and colored scene; there's a distinct psychedelic shimmer to it, but it looks like a blended whole. Only the score is easier to see with one eye closed.

If anything, the stereo effect is TOO perfect. The ??_ and _?? blocks merge visually into a single block on one side of the road, and it's immediately obvious that you dodge by moving all the way to the other side. Meanwhile, the ?_? blocks merge into what looks like a single block in the center of the road. You dodge one of these NOT by moving to either side, but by staying in the center as it rushes up to smack you in the face then splits at the last second and goes harmlessly around you. It looks really cool in 3D, but it makes the other patterns seem too easy; in 2D mode, all three patterns are hard, but they're evenly hard.

I thought the controls were "floaty" in 2D, but in 3D it's immediately obvious that there are only three positions on the road, and you can't sneak between the blocks in a ??_ pattern (or whatever it is that we're doing wrong). It's also always obvious which left block goes with which right block, which can be hard to keep track of in 2D.

Or, a little more bluntly: there's nothing wrong with the controls, it's us playing poorly...but we're playing poorly because showing both screens to both eyes makes the game so much harder that it's not the same game anymore. 2D mode is a fast-twitch game about splitting your attention in two, about keeping track of two separate streams of input and merging them manually under time pressure. 3D mode is a slow drug trip in which you work up the courage to stand your ground before a giant concrete block coming to crush you. I can't say I think you did it on purpose, but I like how that fits with the theme. ;)

The only thing I don't like is the difficulty curve; in 3D it's too easy once you figure out the ?_? trick, while in 2D it's uniformly frustrating. You already have a score multiplier telling you how well the player is playing; try using it to adjust the movement speed and maybe the spacing between blocks.