LUDOPHAGIC TIMEWAVE SOUND HYPERWHISTLE by racarate 2014-08-26T21:20:00
it didn't load for me in OSX 10.9 :(
Foon → Ludum Dare Explorer → Users → fizzd
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | A Dance of Fire And Ice | compo | 93 | 3.79 | 3.83 | 3.83 | 2.96 | 2.72 | 4.26 | 2.54 | 3.33 | 52 |
it didn't load for me in OSX 10.9 :(
This is the first one I've given 5 stars all across. Such a pleasant surprise! I didn't get very far though: I got the report, and logged in using the ID, but i couldn't figure out where to put the password that was in the chat log - I tried logging in with the same ID but that didn't work. I'm really intrigued with the story, and the writing is quite good, and the graphics and the sounds are perfect. Well done!
Completed it, and I'm in two halves about this! On one hand I really enjoyed the puzzles, on the other I found the game rules - portals can be carried between levels but the balls wouldn't - to be a bit.. ineloquent? Like, I felt like I spent more time executing it and searching for things('now where was that portal...' ' now where was that paint stream..') than thinking about how to solve it.
For 48 hours though it would be silly to expect super polished puzzles, and hey, at the end of the day I had fun with this one.
Really smooth on mac native, at first i thought this would be yet another control-two-things-at-once game but the moving of worlds made it different. 3.3 minutes for me, was a fun small game.
The way your spirit transfers is actually a really cool idea. I wish that there was some visual indication of which animal you were, though, a few times i thought i was a frog when it turned out i was the mosquito hehe. Shame it wasn't expanded much, but you have some good ideas !
very impressive, I am in awe :o The audio is great, the sounds are satisfying, the little puzzles were a delight - especially the (spoiler)
the shaking one, and i love how everything could be played one handed :) Fives across the board!
Fun! I am very jealous of the amount of polish you managed to put into this. I feel the stone square guy has too much HP, even with using the right element against it. I can never kill it before having to run away from the next wave! Guess I just have to practice jumping over it. :P
Wonderful style! Took me a while to understand what the legend meant (filling from outside vs filling from inside for example) but once I did it struck me as being very elegant.
Wonderful! This was fun, and hilarious intro sequence and premise. Would be nice if when we failed, letting the user wreck the restaurant out of frustration instead of forcing an immediate restart. But I was happy to get to the end with a strategy of going full speed and using certain tables as bumpers. Great fun!
most hilarious game i've played so far! Think it was the snail seemingly head bobbing to techno that made it work. This is something i want to show all my friends
The most technically impressive Twine I've seen. The text conversations that make you wait while the other guys typing, and the iPod that made me so happy that each of the artists had a different text instead of it all linking to a generic "you play the previously chosen song". The story itself was compelling and well paced in its own right, even if I didn't know it was made in 72 hours. It doesn't have the signs of an abrupt rushed ending like many jam games.
This was fun! I really think it's a great idea - scored 132 first time.
The hearing the song you played shtick is what made the game really work for me. Without it it would just be annoying, but hearing it afterwards makes me feel like i created something! Also it made the game hilarious :P
I'm getting a blank screen? On Safari on a Mac.
Ah I didn't get at first that the position of the noise depended on the position of the character. Interesting concept!
Solid stuff, finished the game. I think this is a great illustration of how the music can completely change the mood of a scene, everything else invariant. The humour was crass but somehow the music made it.. heartwarming? I'd say the graphics are the only weak link - I didn't realise the second world was 'gamers' I thought it was dead people. (probably because of the music lol).
Also the lack of an indication of which tool you were using until you fired it was confusing at first cause i didn't see any feedback when i pressed the tool keys.
But in any case, it's a great original concept, and I stuck around long enough to finish it which says something. 5 stars for innovation and audio here!
Thank you for the feedback guys! One thing I really do need feedback on is difficulty - did anyone beat the first level or give up? If you beat it I'd be interested to know what speed level you managed to get up to. It'll come really useful when designing more stages.
(My personal best is 1.3x!)
Also did it work fine on Windows machines, if anyone can confirm?
Woah, broke the top 100, and #6 in audio - missed out on runner-up for audio by 0.02 points. I wasn't even sure it was going to do that! Lots to learn anyways, was a fun first game jam. Thanks for rating everyone.
WOW that is an insanely cool concept! I played till I got 3 of the pieces, swapping things around, but trying to remember which tiles had which color barriers was too much for me right now. I would be really interested to play a more polished (a.k.a. convenient with less backtracking) version of this, seriously 5 stars for innovation if this is an original idea - it's like combining the those water pipe games but having the player actually traverse them.
Found this surprisingly fun! Managed 124, I really liked the risk-reward mechanic of trying to get close but not collide the planet. Very satisfying when you hear the super frequent beeps. :)
I didn't understand what the nodes meant at first but realised the red one was where you were currently and you could only click the ones directly connected to it. The gameplay itself was there but a little boring! The graphics were decent though and if that was a makeshift 3D engine that you programmed yourself then that's a good accomplishment!
Wow, nice level design and I like how the background music becomes low-passed in a different dimension!
This is really well done, even though i don't usually play games in this genre. In Safari on OSX the text box blocks some of the options though.
Played till a score of 645, was pretty fun having to plan the direction i needed to expand in. Something fun would be having a faraway tile to reach to get bonus points, as a sort of secondary goal. But well done for doing something different, even if it was due to a misreading. It's definitely a unique concept!
Really really interested to play this when it's done!
Finished it! Man that boss was a pain. Unless there was some trick that didn't require memorization to avoid the leg sweeps? The only thing that kept me going was the great music. But I must say, I did have fun :) I really really didn't see the connection between the level and the boss fight though, heh. But great job all round!