ori 2018-12-11 17:04
Very simple platformer, it was a bit hard with the first obstacle but I saved the princess.
Foon → Ludum Dare Explorer → LD43 → Crystal Sacrifice
By tito
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1040 | 2.04 | 27 | |
| Fun | 1045 | 1.75 | 26 | |
| Innovation | 1043 | 1.84 | 27 | |
| Theme | 1026 | 1.93 | 26 | |
| Graphics | 907 | 2.48 | 27 | |
| Audio | 650 | 1.87 | 26 | |
| Humor | 864 | 1.68 | 24 | |
| Mood | 980 | 2.02 | 27 |
Very simple platformer, it was a bit hard with the first obstacle but I saved the princess.
Fun platformer game. You did a first attempt in less than 3 days, and I asume that you could continue developing it to a full game. Of course, it needs improvments, but it is good enough as a LD entry. Well done. I wish you the best. Thank you for your rating ++
@ori Glad to hear that it had a bit of challenge, I agree it was quite simple unfortunately. Im glad you could finish it though hehe
@geckoo1337 Yes, Im not quite used to do quick games as in Ludum Dare, I could use getting all the mechanics ready before starting the jam. I should plan better for next time lol And Thanks for the encouragement, it motivates me to keep working on concepts and ideas. Your welcome I enjoyed your game a lot!
A good first start on the game, although I still after playing through a few times cannot, for the life of me, figure out how the shooting is supposed to work. It looks like it only shoots if my z key is down and I'm also moving at the same time?
I managed to get that working, but I'm still not certain if the enemies can be killed with bullets or not. Either way, I went through without killing any enemies at all.
Another suggestion I might offer is: the platforms are very blurry. This means that half the time I didn't know if they were actually part of the foreground or the background. I was scared half the time to land on the platforms simply because of how blurry they were (stretched to a 1080p resolution).
Anyway, congrats on making a complete entry with a start and a finish (something many games don't even have!)
I'm not sure that the bullets are working. It took me a while to figure out how to even shoot (move + hold z), but it didn't even seem like the bullets did anything. H.P. felt a bit strange, since you had 25, but all enemy attacks did 13. After the final hit, I had -1 health (should probably display it as zero) but ultimately, you only had two health. Larger health points makes more sense in games with multiple different types of enemies, wherein each can do dlightly different amounts of damage to change the threat levels of each. With only one enemy type, I would recommend using a lives system, as this is a bit more intuitive, and clearly shows how many hits are left until death.
It often isn't obvious what is and isn't a platform, as they vary quite a bit. Some of them blend in with the background, and look more like set decor than a platform. There was also many cases where you couldn't see the next platform, making it a leap of faith to find it. The level was also a bit short, and could have probably have been longer or maybe more levels?!
I loved the animations of the player model, but it felt strange that the walking animation continued even when still. The movement also felt a bit jerky. Overall though, the graphical style used was very good! Your presentation of the game on this page however, feels very bland, and I almost clicked away. The Itch.io page looks far nicer, and actually shows me what is in store. Furthermore, the cover image of the game is incredibly bland, and doesn't show off your nice art style. Rather, it's just some bland wall, which barely made me want to click on it in the first place.
Overall, the game was rather nice, and it is great that you were able to make a full game in the limited time frame of LD. I would recommend dedicating some time to polish, as many of the things that I have listed here could have been fixed with a short polish session. Keep developing, and most importantly, keep learning! :thumbsup:
Like other reviewers have said it was really hard to understand when I could shoot. Sometimes I'd hold z and shoot constantly while hopping and standing, other times I'd jump, move, stand still, tap z, hold z and still not shoot. Jumping feels very floaty, a little more effect of gravity countered by a stronger upwards force on the jump could address that if it's not what you're going for. Good basic platformer setup, just a matter of tuning the controls and movement will go a long way. Loved the FF7 theme to everything. If you build on this more then other classic platformer mechanics would be a great fit for Cait Sith: wall climbing and dashing for example. A knock back effect by shouting into the megaphone would also be very appropriate.
Didn't manage to kill anybody and pass over the "glass building"... so sad... i love plateformers...
I loved the art style of this game, it looked like you put a lot of work into it, my only problem was the same the rest of the commenters have had. I really struggled with the movement and the shooting, sadly I'm not a programmer or else I'd try to offer some tips on fixing it. Besides that I enjoyed the story and the art was great thanks for making this game!
Pretty neat art style and story. However, as others have mentioned, the controls need to be tweaked a bit. But other than that, keep making games!
@aurel Yeah unfortunately the bullets are only an effect and does not do damage, they were intended though! but weren't able to fix a bug before the end of jam. Thanks im glad i did participate.
@justcamh You are right they blend with the background, an compression problem i didn't time have to fix. Ill be ready next time though! Nice that you liked the animation, they took most of my time to rig and setup but im happy it worked.
@dwemthy I agree, shooting has some programming errors that weren't fixed. Shooting is driven by a vector that works only when active. It's nice hearing from someone that likes FFVII, I kinda were just doing some fanart of characters and then i saw that LD was starting soon so that is why i choose to go with Cait Sith. Your ideas sound really cool, would be awesome to make some sort of fangame. Thanks appreciate it!
@vademetro Hmm not sure which glass building, unfortunately there is no killing action implemented.
@riyroo Ah thanks! glad you liked the art it was the easiest part for some strange reason lol the hard part were the mechanics since i did that on the fly which is a bad idea for game jams.
@hdugmag Yup I wish i had the controls part ready before the jam, hopefully next time. Appreciate the encouraging words, Thank you!
And Merry Christmas everyone :)
Nice graphics, the player character is fun to look at. The platformer mechanics could use some work though, I don't agree with the arrow keys being used for both moving and shooting and the collision has some glitches.
Main character looks good, but I had a lot of trouble with the movement and shooting unfortunately. Hope you continue to make games. :)
@rik Thank you! makes me glad to hear you like the character. I appreciate it! You can also check what im doing online on https://twitter.com/teapomana :)
Nice work on the art. It stands out as the best part of your entry. However, on my screen the art was rather stretched. I think it would have worked better if you started with higher resolution.
Was it supposed to exit after I reached the girl in the crystal? I don't know if it was a crash or intentional.
Briefly reading one of your replies, it seems that bullets indeed don't do anything. It's often hard to get everything working in a short time span. Because of this, it's good to aggressively cut features! If, once you realized that shooting wasn't going to be in the complete game, you removed it, nobody would notice it's absence.