FoonLudum Dare ExplorerLD44 → LifeCurrencyPlatformer

LifeCurrencyPlatformer

By quagga

View on ldjam.com

CategoryRankScoreCount
Overall8743.0952
Fun7663.0452
Innovation9492.6351
Theme8203.0151

Comments

adam-elaoud 2019-04-30 06:14

My initial expectation once I booted up the game and started playing was that it was gonna be supremely easy, but it was surprisingly more challenging than I expected. Out of the 3 levels, I died twice. Similar to the difficulty, the controls felt a bit wonky at first, but after a bit of playing they really grew on me. I enjoyed being able to wall cling and dash into a long jump. Despite it's simplicity, I enjoyed playing it. Overall, well done!

carlsonandpeeters 2019-04-30 06:49

Clever use of the theme! I could see the resource allocation mechanic being really fun to play with in a larger project. Levels had a good level of challenge I felt. Great stuff!

cubicode 2019-04-30 07:37

It took me a while to figure out that I can climb the walls, which is really cool. To begin with, I had a bit of trouble with the fire button, but after a while I was used to.

Makes fun to play.

And BTW. The links are switched. The one that states Win is for Mac and vice versa.

beanslasher 2019-04-30 07:51

The resource allocation like stated above made it super fun, and it had quite an unexpected challenge, I love it!

retti01 2019-04-30 08:24

Love the use of the theme. It has nice challenge.

2019-04-30 09:04

Interesting game with a nice focus in mechanics :-)

noobexception 2019-04-30 09:08

Relly nice game for your first LD.

It is a bit difficult, but it gives a challenge! After few deaths I had to rethink my strategy for the level. :smile:

Good job! :wink:

dan-r 2019-04-30 09:12

Quite enjoyed your game, I found the controls nice and snappy. The way you worked with the theme gave it a good challenge and challenged me to play it a couple of different ways.

quagga 2019-04-30 09:44

@retti01 @noobexception @samorious @dan-r @beanslasher @cubicode @carlsonandpeeters @adam-elaoud thank you guys

simonl 2019-04-30 16:10

getting a 404 at the web version…

adrian0901 2019-04-30 16:31

Not that fun, innovative and following the theme at all.

quagga 2019-04-30 17:32

@simonl fixed!

t-a-c-commandeur 2019-04-30 17:57

This game had a couple of moments/things I really enjoyed: - The climbing on walls. That felt really satisfying! - Having enemies shoot each other in the back, this was quite fun.

I think this could be the prototype for a really cool stealth game where you have to sneak around enemies with the cool climbing controlls, and trick them into shooting each other and stuff. But that's just my opinion though. I hope you'll expand on this in the future!

stev0o 2019-04-30 18:08

Fun, Simple and on theme. Loved the minimalist art. Great Job!

craftlord 2019-04-30 18:15

It took a while to figure some things out, but finally I got the hang of it. Nice simple game, not to easy. A little buggy at some times. I ran out of bullets and wanted to go to the menu, but that doesn't seem to work.

simonl 2019-04-30 19:11

Fun game!

The sticky-to-walls thing felt first extremly weird, then kind of awesome. I completely agree with @t-a-c-commandeur

quagga 2019-05-01 03:54

@t-a-c-commandeur yes, its prototype and i will make first playable version of game this summer.

rosypenguin 2019-05-01 04:59

Good basic framework for a limited-ammo platformer. You can try working the ammo/health reallocation UI into the gameplay itself, like making it a shop area.

killscreen 2019-05-01 05:39

Agree with the others that the wall-jumping was the standout feature here; it felt really smooth, while still being just hard enough to pull off that the execution felt satisfying. When you come back around to this game, I think having some animated visual cues to help with the timing of those jumps would reinforce that feeling. Really nice work!

triplefox 2019-05-01 06:31

I liked the game balance, and the concept of configuring your character as the "life is currency" tradeoff. The game could be more technically accomplished(little things like sticking to walls) and include additional themes/characterization/etc. but it was very playable as-is.

maoap 2019-05-01 10:31

Nice game, it took me a while to figure out how to decrease your life in change for ammo, maybe a minus sign would help =D To the controls, I really liked sticking to the walls, however I would rather play it with arrows + spacebar than wsad+space. What a pitty it doesnt contain sounds. You can invest ~ 1 hour for sound (implementing+finding) and the game would be nuch better. To sum it up, good job :)

nayrahbbt 2019-05-02 16:42

Simple and cool, I liked sticking to the walls and being sneaky to not get hit. Bearly used the ammo so I used my points in health instead. Would be better if it had some music.

alexascher 2019-05-03 16:50

Very fun game. At first I didn't understand how to configure life and ammo. I thought I'll have more points when I finish level.

spirits 2019-05-03 17:11

Simple visual that look good, the game play was also great. The only concern I have is the difficulty, I think it was too easy. I manage to beat all 3 levels without dying or shooting. Overall, great game. Congrats! :thumbsup:

peterfonts 2019-05-20 11:37

Cool game! But is a bit frustrating when you don't have more bullets... also you can improve the controls (W to jump, shoot using an optional keys, etc.). But the management of the armor and health is nice and the gameplay is very strategical! Congrats! Keep making games! :fist: