oscar-onix 2019-04-30 13:03
It's a bit difficult and isometric levels are sometimes a little confusing but it's a cool game. Great work guys
Foon → Ludum Dare Explorer → LD44 → Bite Delight
By nightfall, mezaka, spiced-pigeon and nayrutesK
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 401 | 3.57 | 22 | |
| Fun | 749 | 3.05 | 21 | |
| Innovation | 395 | 3.30 | 22 | |
| Theme | 317 | 3.65 | 22 | |
| Graphics | 309 | 3.95 | 22 | |
| Humor | 322 | 3.21 | 21 | |
| Mood | 273 | 3.65 | 22 |
It's a bit difficult and isometric levels are sometimes a little confusing but it's a cool game. Great work guys
Very nice :thumbsup: .. I really like the idea and all the diffrent enemies/victims
Your sprites and animations are a delight, though they glitch out sometimes. For graphics and a lot more it is a 5/5 for me. But the game is too hard for me to hardly go beyond the first room.
Good job, however it is a very hard to play, maybe change the camera to a top-down camera.
By far one of my most favourite entries so far! It's got a really creepy but consistent theme across the graphics, audio and gameplay. Surely it has to win the award to the most polished title screen at the very least?
Cool game, however, it's very difficult. The music is good and the graphics are nice. The randomly generated levels are a nice feature too. It's nice that you added a "how to play" button in the menu. It really helped.
Nice entry, would love to play more but it's just a bit too hard for me. Great job!
This game clearly has a ton of polish, well done! Despite that though, it was suuuuuuuper hard to play since the camera is so zoomed out. It was really hard to see when an enemy was stunned and although the directions said that you could gain extra blood from biting instead of attacking it never said that an enemy had to be stunned to be bit, so spent the first several minutes just wondering why the bite button wasn't working. Despite that I really enjoyed the game once I got the hang of it, it's a really great game concept to have to continually refresh your depleting health and made for great "on the edge" gameplay. I found myself always asking if I should just make a beeline straight for the stairs or if I should go for victims instead. Overall, great job!
idk if that music super fits the game but it does sound good :) The graphics also look really nice. Good job!
Interesting game. I love the art style and the music is picked nicely for the theme of the game :slight_smile: In terms of gameplay I would suggest giving stunned patients a little bit more hits before they die. A lot of the time, when I was "in heat of battle", I was killing the enemies before realizing that they are already stunned and I need to switch target.
Good game! Maybe the environment is too big and maybe you'all can focus more on the difficulty balance... now it's very difficult and too hard to survive... Overall it's a great game, and the graphics an animations are amazing! Congrats! Keep making games! :clap:
Awesome game! I enjoyed the graphics and animations the most! It also seemed so funny to have such music playing while you're bleeding, killing and biting. :D Great take on the LD44 theme!
Good graphics, the sad music fits the game, but I didn't manage to do much because I was dying so quickly! Maybe add a first level that is very easy, with a few non attacking enemies so the player can try the blood sucking mechanic before getting in the real levels? Good work but needs balancing imho.
This looks and sounds amazing! Very impressive aesthetics, even the loading animation looks gorgeous (is there even any loading happening or is that just to show off your graphics? :stuck_out_tongue_winking_eye:). However, I found the actual game very hard and confusing to play. I seemed to lose blood at unpredictably high rates sometimes, and biting never seemed to work. The best I could do was just to avoid everything and find the stairs as quickly as possible. Sure, the graphics are awesome, but I think I need a bit more actually *useful* graphics, i.e. stuff that gives me immediate feedback about what I'm actually doing, i.e. are my attacks and biting working? Or did I just miss?
Overall, amazing work, and maybe if you put in a little more effort to balance and test it, this really has some potential! You've certainly nailed the aesthetics!
Interesting! I really like the general presentation and perspective of the game. The art and animation is very polished and looks great. The gameplay seems simple enough, but I think there are some balancing issues remaining. Death comes really really quick and you can't really do anything about it. Two garlic throwing cooks drain your lifebar like nothing. That really kills the mood for me. Even the dash doesn't really help in this instance. It feeld like the player has no way to avoid the damage. I would've really liked to play a little more but after the third time dying on the second room because there was one cook to many, drained my patience.
Like I said, art (and music as well) was really well done, but gamplay wise, there was still a lot to be desired, I'm afraid. All in all, good entry though. A lot better than many other entries.