valyn-tyler 2023-05-02 19:24
Outstanding submission! Very well thought out and extremely polished especially for the timeframe! The one critique I have is that the black hole feels very unintuitive. Overall great submission tho!
Foon → Ludum Dare Explorer → LD53 → Careless Express
By wakobu, achiru, antbrl, bgdu67 and Graios
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 236 | 3.91 | 25 | |
| Fun | 244 | 3.80 | 25 | |
| Innovation | 195 | 3.82 | 25 | |
| Theme | 175 | 4.30 | 25 | |
| Graphics | 582 | 3.69 | 25 | |
| Audio | 402 | 3.50 | 24 | |
| Humor | 312 | 3.55 | 22 | |
| Mood | 787 | 3.31 | 23 |
Outstanding submission! Very well thought out and extremely polished especially for the timeframe! The one critique I have is that the black hole feels very unintuitive. Overall great submission tho!
Cool and interesting mechanic! Loved the art style as well
Nice job ! Really fun concept :)
Deserves a soundtrack a little bit more polished in my opinion !
I was stuck at level 5 though... didn't find how to use the first building piece !
I really liked the way you mixed puzzle elements with dexterity! Making the boxes have their own little 'personality' adds a level of polish to the final experience which keeps you motivated even if some levels might become frustrating :smiley:
A-MAZE-ING
Apart from unpredictable mouse throws, this game is very much enjoyable and put well together. Played it through in one go, now I want more!
Easy 10th level was a nice touch after two infuriating levels :)
So Creative! I love it!, Very polished and well designed! Played through all the levels, definetly one of my favorites so far
Interesting concept, also the throw is quite sensitive, found myself yeeting the packages over the buildings half the time.. nice job though!
Really cool game. It took me a while to get the hang of throwing the boxes over the top and quite a lot of mis throws where it would fly off too fast. Good variety of tools as well kept it interesting. Good work,
@nozomu57 We plan to add some post-jam levels :wink:
VERY COOL
I love this concept! The game feels very polished, and introduces you to the various mechanics in a steady fashion. The sound effect when you get a perfect level is also top tier :)
i really enjoyed this submission. A great game loop with a great feeling of accomplishment when it worked. There was quite the difficulty jump at level 6. Good addition that the crates change each time!
@nozomu57 we added post-jam level 11, you can jump directly there using the level selector :wink:
love the concept of building the different springs and other things, but I feel like it doesn't play well with actual throwing, it puts this careful planning gameplay and very inconsistent skill based fling gameplay against each other. I would've personally preferred to just have one crate goals per stage because I know I can't easily replicate the good fling very well so the challenge part is just frustrating to me. anyway I'm only sounding negative with the criticism because I think the game is good and interesting, just that for me it could've been even better! you also nailed it with the sound and visuals
A good idea. There is a big difference in difficulty between level 5 and 6. The places for installing tools are not at all where I would like.
This was a good b it of fun, I love physics games! I really liked the implementation of the dual modes, throwing the box was fun, if not sometimes a bit tough. Nice entry!
Once I understood the concept - it felt great.
Physics based games add that additional bit of fun when trying and require to think with physics in mind. Switching between build and throw phase is done well, and overall it was a lot of fun.
Keep up the good work.