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Treasure Hunter
Treasure Hunter
By poisondart00
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.45 | 12 | |
| Fun | | 2.45 | 12 | |
| Innovation | | 2.80 | 12 | |
| Theme | | 3.95 | 12 | |
Comments
gabrielh
2019-04-29 20:00
I never thought of making the body parts actual currency, that was an interesting take on the theme. Altough i feel like the game loop and its mechanics is something that could have been more explored in concept. The simplicity of it lead to the game being too empty or too full, deppending on the moment in its cycle. I loved the aesthetic and idea, it leaves me wanting more. But for 48h the mechanics are impressive, great work!
It's so hard to tell whether there is a crossroad or not.
Interesting concept, but the game doesn't really play well. The room is very empty and it takes a very long time before reaching the blue orb. There's also the problem that your position resets but the treasure hunters don't, so eventually you get stuck and have to restart.
gilborn
2019-04-30 06:12
Spot on with the theme.
As @sheepolution mentioned, the reset of the enemy position is missing, especially if they reach your spawnpoint.
Nice 3D models, especially the enemys looked good.
shp
2019-04-30 16:52
A bit of texture on the wall would've done wonders to playability! it feels like a small miracle I found the exit in the first stage :)
Really funny to see the treasure running :)
@shp Yeah I was running really short on time. A lot could have been done better but I took too much time on the animations as I am relatively new to them and had many issues with animating the enemy characters.
This new point of view made me laugh loud XD I loved (and hated!) the animation of those horrible people trying to pick up my content! The environment is quite empty but I understand that the time was short. Nice funny game!