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LivingiPod

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202558Collector👥DDD: Thanks to the Power of Day Drinking I’ve Achieved God-Tier Cap Collectionjam3263.603.483.583.943.783.413.923.67

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by LivingiPod

LivingiPod leaves an average of 11.0 feedback comments each event.

LD58 — Collector (11)

Stamp Collector by grid96 2025-10-08T19:50:21Z ♥ 1

The postmark cutting wasn't the most intuitive, and I wasn't sure where to put which stamp, but the mechanics of it were amazing, and really well done on the vibe!

Cursed Labyrinth by Melomaner 2025-10-08T17:31:34Z ♥ 1

Graphics are cool, but the damage feedback is a sore miss. I start getting hurt once, I keep taking damage until I die? I walked through the portal on the first attempt, and immediately skipped the dungeon. I like the visual style and the sound effects, but its a bit hard to play. Collecting items worked fine!

Coin Collector by kassanu 2025-10-08T10:26:46Z ♥ 1

Its a bit counterintuitive to have to find the coins and mark them myself, but I see where the idea in it lit. Moving the object towards me seems inverted though, I'd like to scroll towards me to go closer. It was also a bit annoying it did not normalize in the first place, just quality of life stuff. Glory to the spawn system though, very satisfying process to sort everything into the bins.

C.A.P.S by zowell 2025-10-08T10:02:34Z ♥ 5

The visual direction of the game is amazing, but it could use a bit more guidance towards the actual functionality and combinations of the coins. For most organ coins it makes sense, but things like emotions and the devils mask are somewhat up to interpretation. The horror twist on the coin collecting is sick though. +2!

Gibberwave by yiwai 2025-10-08T09:56:18Z ♥ 1

It was a bit hard to understand what exactly was expected of me at first, and I had a tough time getting through all the dialogue options to know which one to pick. It might have been a bit more intuitive if they were simple two to three word thoughts, but I understand that will also make the game a lot easier. Right now, the game felt pretty punishing to me, a lazy gamer who never reads anything presented to me on screen :P

The art was amazing though, I was very pleasantly surprised with the look and feel of the game, and your take on collecting was very original. All in all, very good submission!

Frost Forager by Caleb Kim 2025-10-08T09:51:04Z ♥ 2

I played the web version of the game, I think the art was really nice, the gameplay worked, even though it took some figuring out, and the seal scared me when he first appeared, so the core is really well done 🆔 For feedback purposes, I think you guys could focus more on getting the core mechanics to a point where they feel like they really work. Right now, there are a bunch of different mechanics that all add to a... somewhat empty experience. Like was mentioned before, the story is fun, but it's hard to see what will progress it at first. The walking animation is cute, but the items were just balls, and picking them up was less rewarding than I hoped it was. I believe a good vertical slice is better than 10 decent partitions that will all need more time than you have. All in all, the game looked good, it was fun to play, but I feel like the idea could have been trimmed down to make one or two things really awesome.

The Tithe of Souls by massivejack 2025-10-08T09:41:22Z ♥ 1

Collecting souls was a very... Open door of a concept I felt like, but you guys did such a sick twist on it. I really like the castle in particular, so I was very happy to read you made it yourselves. Big props! I sometimes didnt understand what the hell I was doing, maybe because I don't usually play games like this. I feel like it could do with a little more visual clarity if you guys ever want to make more of this kind of stuff. Really cool!

Demon Army Soul Collector by D3kryption 2025-10-08T09:35:58Z ♥ 1

I really enjoyed the way you guys worked with the assets, and adding voices was a nice touch to bring the whole thing together. I sometimes struggled a bit with the harsh lighting, but I liked the choice of hard shadows with the low poly style. The gameplay was not what i expected from the screenshots alone, but it was more fun than I would want to admit ghehe. TLDR; Great job!

Goblin Lord's Dream by Ira Baciu 2025-10-07T10:04:42Z ♥ 2

Sick UI, amazing to get three wildly different concepts into one game, and especially nice to see good art through all of it. Well done!

Type II by Jo Bettaque 2025-10-07T09:55:33Z ♥ 2

Theme is good, audio matches it very well, and it feels like I'm interacting with an old school movie prop. +1!

Gobblin' Günther by Crygos 2025-10-07T09:45:49Z ♥ 5

Good soundtrack, funky, stylish art made in a rush that somehow all fits together, and really good bag physics. I dig it! It's a bit confusing, somehow something exploded, and I could swear some items combined into a sword at some point. Well done!