I played the web version of the game, I think the art was really nice, the gameplay worked, even though it took some figuring out, and the seal scared me when he first appeared, so the core is really well done :id: For feedback purposes, I think you guys could focus more on getting the core mechanics to a point where they feel like they really work. Right now, there are a bunch of different mechanics that all add to a... somewhat empty experience. Like was mentioned before, the story is fun, but it's hard to see what will progress it at first. The walking animation is cute, but the items were just balls, and picking them up was less rewarding than I hoped it was. I believe a good vertical slice is better than 10 decent partitions that will all need more time than you have. All in all, the game looked good, it was fun to play, but I feel like the idea could have been trimmed down to make one or two things really awesome.