At first, I was a bit confused, but later I roughly understood that the goal is to reach the exit before running out of steps, and stamina does not increase. Once I understood this, I felt more engaged and immersed. However, while playing, I was a bit puzzled about why my steps didn't decrease one by one; sometimes multiple steps would decrease at once. Overall, though, it was done very well!
By collecting, players receive more feedback. This mechanism of obtaining—using—then obtaining feedback makes me want to explore more. However, if there were a 'map' similar to the one in Don't Starve, it might make the gameplay clearer, especially since there is a place where once I fall down, it's difficult to get back up. Nevertheless, I think this concept is very interesting.
I am very surprised that someone had the courage to try this type of game in a 72-hour competition. It feels like the planning involved is enormous. Achieving such a level in such a short time is really impressive. However, since I don't play this kind of game very often, I was a bit confused at the beginning.
LD58 — Collector (11)
Mineral Sweeper by gwhyang 2025-10-13T16:06:05Z ♥ 1
At first, I was a bit confused, but later I roughly understood that the goal is to reach the exit before running out of steps, and stamina does not increase. Once I understood this, I felt more engaged and immersed. However, while playing, I was a bit puzzled about why my steps didn't decrease one by one; sometimes multiple steps would decrease at once. Overall, though, it was done very well!
Green Amber by xHadie 2025-10-13T15:44:43Z ♥ 2
By collecting, players receive more feedback. This mechanism of obtaining—using—then obtaining feedback makes me want to explore more. However, if there were a 'map' similar to the one in Don't Starve, it might make the gameplay clearer, especially since there is a place where once I fall down, it's difficult to get back up. Nevertheless, I think this concept is very interesting.
Potion for the Final Boss by Rol 2025-10-13T15:33:06Z ♥ 1
I am very surprised that someone had the courage to try this type of game in a 72-hour competition. It feels like the planning involved is enormous. Achieving such a level in such a short time is really impressive. However, since I don't play this kind of game very often, I was a bit confused at the beginning.
The Raven Job by MeowMeowLitClub 2025-10-13T15:24:49Z ♥ 1
好萌好萌,感觉ui以及整体画面都很成熟,就是有的时候不知道哪里是生气了,但是好精致,画面音效以及ui都很棒!!!
Wasteland Workshop by Ulziton 2025-10-08T13:01:33Z ♥ 1
做的好酷啊,3d和2d处理的都很好,并且完成度好高!!!
Whispers of the Scalp by licorin 2025-10-08T11:55:38Z ♥ 2
What a creative idea, it feels really interesting!
debt collector - the game by 8212games 2025-10-08T11:34:22Z ♥ 1
欧莫,只要一到门口,收债人就能攻击到我,是我太慢了吗,感觉那个位置必死,也没有声音,但是这种躲避抓捕的感觉好刺激,好有创意哈哈,如果来点音乐和音效就好了,很喜欢
GhostWish by NNO1 2025-10-08T11:24:38Z ♥ 1
被精美的画面吸引今来,就是感觉镜头控制有点奇怪,为什么鼠标向上不是抬头呢,欧莫,真的很美丽
Wed & Shed by OlesjaDarkMoon 2025-10-08T11:19:21Z ♥ 0
好精致的人物立绘,如果移动能再迅速一点就好了,但是想法好有意思!
COLLECOON by HANASAKI 2025-10-08T11:13:53Z ♥ 1
好萌的小浣熊,欧莫,吃一口
Check My Tickets by peggy404 2025-10-08T11:12:12Z ♥ 1
很完整,UI看着非常舒服!如果可以让我知道假钞是哪里错误就更好了,我经常不知道为什么是错误的,欧莫