FoonLudum Dare ExplorerLD41 → Burger Rage

Burger Rage

By krzymsky

View on ldjam.com

CategoryRankScoreCount
Overall3.588
Fun3.338
Innovation3.418
Theme3.508
Graphics4.418
Audio3.007
Humor3.258
Mood3.707

Comments

kusaihana 2018-04-23 06:33

Hilarious! Great art style (: Good job!

t-mw 2018-04-25 19:35

Very nice graphics, good job!

mrpenguin 2018-04-25 19:39

Capture2.PNG

can't open it on windows, ping me if you find why and can fix it : ) thank you

coding-ape 2018-04-25 19:41

Art style is very nice. And also I love Love2D :D

zicman 2018-04-25 19:47

As soon as the bad guy is near the kitchen i loose .... and the bad guy is too quick, it's hard but nice graphics !

krzymsky 2018-04-25 21:22

@mrPenguin maybe this will help https://www.youtube.com/watch?v=CH_ohQkY1to

krzymsky 2018-04-25 21:24

@Zicman Thanks. You need to throw in them with burger ingredients to keep them away the kitchen

mrpenguin 2018-04-25 22:10

Good, thank you : )

gamecarpenter 2018-04-26 01:42

Everything in this game is focused on telling a unified story, and in that sense, the mood of the game is excellent, and probably its best feature.

There's a real sense that the time crunch effected this game pretty harshly. There are all these cool ideas in the scene, a sink, a frying pan, and a range top that never got used. Perhaps as a consequence of this, the game is so easy, that it's not that enjoyable. Having to spend time washing off ingredients after you've thrown them, (maybe reheating / retoasting in the pan for the burger / bun) might have limited the players free time enough to make it a bit more interesting. Similarly I had no difficulty making a burger as I felt it should be made. You could certainly enforce some building constraints, or acknowledge the difference between a stack of ingredients, and ingredients in between two pieces of bun, although it is funny to make a 'burger' that is completely ridiculous like that. My favorite part of the gameplay is that the progressing toward the main goal by putting burger pieces on the plate, directly conflicts with your other goal, where you need those burger pieces available to defend the burger you are creating. I found a few times that I would have liked to simply drop pieces somewhere for future use. If the game were a lot harder, a side table or something for that purpose might be nice.

The graphics are quite good, it's clear what everything is, and it makes sense for it to be there. The setting has more of a professional kitchen feel to it, with the big doors, and massive amounts of space. In that sense, it feels like it would be more natural for the main character to be a chef, which his outfit doesn't indicate, but that's a minor detail. There are, however a couple of things I think would have helped out a bit. First, the enemies are all identical. This is a shame since you could have gotten a little visual variety, with some quick recoloring, to at least make it appear that they might not be up to 4 of the same person. The other thing that would have helped is a little visual indicator around the plate when you are holding an ingredient to indicate that ultimately, that is where ingredients go. I suppose I should also mention what ends up being some combination of a graphical glitch and game logic bug. When you throw objects at enemies who are just coming in, when they run off, the ingredients end up on the 'door' tile, which doesn't make a lot of sense visually. On the nice to have side of things, making ingredients that have been thrown look worse, or gain a fly particle, or some other silly consequence to having thrown them would have been a nice touch.

The humor in the game was very good, the entire situation as it's presented was pretty funny. I think you could have done more with the audio especially to drive the humor more. Have the enemies whine on their way off-screen, thicken up the impact sound when an ingredient is thrown, maybe have different impact sounds based on which ingredient is being used. That pickup sound is also very generic, and would have been another opportunity to emphasize the idea of going around scraping these ingredients you've probably already thrown at people off of the floor. There also isn't any music, which is especially detrimental given the relative sparsity of the sound.

This game is a solid representation of the combination of two genres, and tying them together by using a shared resource between them was an effective way to bring them together.

Overall, I think that this is a good game with some excellent potential. With some work on the audio and enhancement to the gameplay, it could become a very good game.

blubberquark 2018-05-06 18:54

Simple, but polished! Could be a nice mobile game.

krzymsky 2018-05-12 20:53

@GameCarpenter Wow, thanks! This is the most solid feedback I've ever got