FoonLudum Dare ExplorerLD52 → Harvest Looper

Harvest Looper

By madcoil

View on ldjam.com

CategoryRankScoreCount
Overall2033.3421
Fun2093.2121
Innovation1973.2121
Theme1843.6021
Graphics2373.1521
Audio603.7619
Humor2651.9120
Mood1693.2621

Comments

kossnocorp 2023-01-09 03:55

It wasn't clear how to use the seeds, but I liked it anyway.

infinitysamurai 2023-01-09 06:31

Good basis, movement was sluggish in all directions though which made it difficult to do things

owca 2023-01-09 15:38

Really impressive job for a compo game. You managed to deliver quite a few mechanics. Great job.

scidev 2023-01-09 20:32

This is so cool for a game built without an engine! (though laggy at times, try caching more texture data, maybe prepare a kind of mini game engine to do that before the compo)

Idk if it was intentional but the music cuts out when the enemies are coming, which makes for a very cool and ominous sounding effect.

Anyway, nice work and good luck in judging!

madcoil 2023-01-09 20:46

@scidev I can believe it's laggy as I've only tried it on my PC :P I'm not sure why the music would cut out though. I had to do some late hotfixing basically replacing all the audio code with more generic javascript stuff because the p5.js system was leaking audio, so who knows what I broke. I think there are lots of things that can be optimised.

scidev 2023-01-09 20:53

@madcoil Usually audio gets cut off in browsers when cpu gets overloaded, but it's still a cool effect lol

madcoil 2023-01-09 20:59

@scidev would you mind trying the game one more time? It turns out I was rendering way too many tiles off screen wastefully :D if it works and runs faster I'll file it under "bugfix" which is supposedly allowed under the rules.

manchmalscott 2023-01-10 06:01

This is super impressive! I wish the enemy wave starting didn't lock you to the gun though, it always happens as I'm rushing to plant one more seed haha

john-gabriel 2023-01-10 10:54

It's impressive how fully-featured this one is. The mechanics meld together nicely, the music is good, and the art - while blocky - is charming.

adamwatters 2023-01-10 15:36

For 48 hours, this is a fairly good entry. It could maybe have done with a little bit mroe polish but given all of the features implemented, this is still a very good entry.

sdelay 2023-01-10 16:30

Defending something is always interesting. The atmosphere is great, (special congrats to the exploded moon), and monsters are terrifying. The annoying thing is when monsters are coming from below: they destroy all the grounds to harvest new crops. The balance between defense and harvesting is well done. good game!

madcoil 2023-01-10 18:04

@sdelay Thanks I spent my entire art time budget of like 30 minutes on the background and moon hahaha.

efilheim 2023-01-11 15:18

I really liked the mood of that game. Being able to destroy all tiles and reshape/build your own little house is really nice! Did you make the music? I loved that FM synth!

madcoil 2023-01-11 15:25

@efilheim hey thanks! Yes I made the music using an AdLib FM inspired VST. Inspired by some of my favourite old dos games like Dune 2. Thanks for playing!

googlypoo 2023-01-13 06:00

I love the gameplay. The tension of getting your farming done quickly and building up a defense from the monsters is great. I think what you've built here has a ton of room for expansion, too. This is sick. One of my favorites. Great job.

mastoast 2023-01-14 16:42

Nice game ! Nice musics too, do you have the name of the VST you used ? It sounds really good, and you succeed very well to recreate this 90s MS-DOS game's vibe

Also, for the gameplay, they are some nice features, like the arrows showing where enemies come from, and destructible map. I feel like maybe an option to switch items could be nice, because i find it not this smooth to switch by clicking. Maybe using 1, 2, 3, 4 keys or mouse wheel could do the trick

madcoil 2023-01-15 18:29

@mastoast I used a combination of a Kontakt library called SuperAudioCart and a free plugin called JuceOPLVSTi. Both are great!

adam-konig 2023-01-15 20:05

Nice work! Very solid platformer and twin stick shooting mechanics. Love the UI detail of the red line to tell you where the monsters are. I did hit one small bug where I hit what I think was the bottom of the game world and then the monsters spawned below me? Nice work overall though!

uraffululz 2023-01-15 20:45

Excellent job, and nailed the theme! I could definitely see the potential for a full-on survival/crafting/exploration game using these basics.

madcoil 2023-01-16 08:23

@adam-konig haha yes, that's my "oh I have 30 minutes before submission and I don't have a world floor, quick add one somewhere" fix.

blubberquark 2023-01-18 11:28

This is a fairly straightforward take on the theme. I don't know what to say that you probably don't already know. - I got to the edges of the world early on. Those could be telegraphed/thematically incorporated better. - Consider adding a trigger monument in the game world to spawn the next wave early - The enemies were the weakest part of the design - Movement game feel was too floaty for my taste - spooky mood