kossnocorp 2023-01-09 03:55
It wasn't clear how to use the seeds, but I liked it anyway.
Foon → Ludum Dare Explorer → LD52 → Harvest Looper
By madcoil
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 203 | 3.34 | 21 | |
| Fun | 209 | 3.21 | 21 | |
| Innovation | 197 | 3.21 | 21 | |
| Theme | 184 | 3.60 | 21 | |
| Graphics | 237 | 3.15 | 21 | |
| Audio | 60 | 3.76 | 19 | |
| Humor | 265 | 1.91 | 20 | |
| Mood | 169 | 3.26 | 21 |
It wasn't clear how to use the seeds, but I liked it anyway.
Good basis, movement was sluggish in all directions though which made it difficult to do things
Really impressive job for a compo game. You managed to deliver quite a few mechanics. Great job.
This is so cool for a game built without an engine! (though laggy at times, try caching more texture data, maybe prepare a kind of mini game engine to do that before the compo)
Idk if it was intentional but the music cuts out when the enemies are coming, which makes for a very cool and ominous sounding effect.
Anyway, nice work and good luck in judging!
@scidev I can believe it's laggy as I've only tried it on my PC :P I'm not sure why the music would cut out though. I had to do some late hotfixing basically replacing all the audio code with more generic javascript stuff because the p5.js system was leaking audio, so who knows what I broke. I think there are lots of things that can be optimised.
@madcoil Usually audio gets cut off in browsers when cpu gets overloaded, but it's still a cool effect lol
@scidev would you mind trying the game one more time? It turns out I was rendering way too many tiles off screen wastefully :D if it works and runs faster I'll file it under "bugfix" which is supposedly allowed under the rules.
This is super impressive! I wish the enemy wave starting didn't lock you to the gun though, it always happens as I'm rushing to plant one more seed haha
It's impressive how fully-featured this one is. The mechanics meld together nicely, the music is good, and the art - while blocky - is charming.
For 48 hours, this is a fairly good entry. It could maybe have done with a little bit mroe polish but given all of the features implemented, this is still a very good entry.
Defending something is always interesting. The atmosphere is great, (special congrats to the exploded moon), and monsters are terrifying. The annoying thing is when monsters are coming from below: they destroy all the grounds to harvest new crops. The balance between defense and harvesting is well done. good game!
@sdelay Thanks I spent my entire art time budget of like 30 minutes on the background and moon hahaha.
I really liked the mood of that game. Being able to destroy all tiles and reshape/build your own little house is really nice! Did you make the music? I loved that FM synth!
@efilheim hey thanks! Yes I made the music using an AdLib FM inspired VST. Inspired by some of my favourite old dos games like Dune 2. Thanks for playing!
I love the gameplay. The tension of getting your farming done quickly and building up a defense from the monsters is great. I think what you've built here has a ton of room for expansion, too. This is sick. One of my favorites. Great job.
Nice game ! Nice musics too, do you have the name of the VST you used ? It sounds really good, and you succeed very well to recreate this 90s MS-DOS game's vibe
Also, for the gameplay, they are some nice features, like the arrows showing where enemies come from, and destructible map. I feel like maybe an option to switch items could be nice, because i find it not this smooth to switch by clicking. Maybe using 1, 2, 3, 4 keys or mouse wheel could do the trick
@mastoast I used a combination of a Kontakt library called SuperAudioCart and a free plugin called JuceOPLVSTi. Both are great!
Nice work! Very solid platformer and twin stick shooting mechanics. Love the UI detail of the red line to tell you where the monsters are. I did hit one small bug where I hit what I think was the bottom of the game world and then the monsters spawned below me? Nice work overall though!
Excellent job, and nailed the theme! I could definitely see the potential for a full-on survival/crafting/exploration game using these basics.
@adam-konig haha yes, that's my "oh I have 30 minutes before submission and I don't have a world floor, quick add one somewhere" fix.
This is a fairly straightforward take on the theme. I don't know what to say that you probably don't already know. - I got to the edges of the world early on. Those could be telegraphed/thematically incorporated better. - Consider adding a trigger monument in the game world to spawn the next wave early - The enemies were the weakest part of the design - Movement game feel was too floaty for my taste - spooky mood