Foon → Ludum Dare Explorer → LD52 → Harvest Looper

Harvest Looper

By madcoil

Percentile
CategoryRankScoreCountLD52Ever
Overall2033.342138.751.5
Fun2093.212138.952.8
Innovation1973.212143.354.2
Theme1843.612142.759.6
Graphics2373.162122.037.8
Audio603.771975.183.4
Humor2651.92202.18.2
Mood1693.262138.052.7

Comments

kossnocorp 2023-01-09 03:55 ♥ 0

It wasn't clear how to use the seeds, but I liked it anyway.

infinitysamurai 2023-01-09 06:31 ♥ 0

Good basis, movement was sluggish in all directions though which made it difficult to do things

owca 2023-01-09 15:38 ♥ 0

Really impressive job for a compo game. You managed to deliver quite a few mechanics. Great job.

scidev 2023-01-09 20:32 ♥ 0

This is so cool for a game built without an engine! (though laggy at times, try caching more texture data, maybe prepare a kind of mini game engine to do that before the compo)

Idk if it was intentional but the music cuts out when the enemies are coming, which makes for a very cool and ominous sounding effect.

Anyway, nice work and good luck in judging!

madcoil 2023-01-09 20:46 ♥ 0

@scidev I can believe it's laggy as I've only tried it on my PC :P I'm not sure why the music would cut out though. I had to do some late hotfixing basically replacing all the audio code with more generic javascript stuff because the p5.js system was leaking audio, so who knows what I broke. I think there are lots of things that can be optimised.

scidev 2023-01-09 20:53 ♥ 0

@madcoil Usually audio gets cut off in browsers when cpu gets overloaded, but it's still a cool effect lol

madcoil 2023-01-09 20:59 ♥ 0

@scidev would you mind trying the game one more time? It turns out I was rendering way too many tiles off screen wastefully :D if it works and runs faster I'll file it under "bugfix" which is supposedly allowed under the rules.

manchmalscott 2023-01-10 06:01 ♥ 1

This is super impressive! I wish the enemy wave starting didn't lock you to the gun though, it always happens as I'm rushing to plant one more seed haha

john-gabriel 2023-01-10 10:54 ♥ 0

It's impressive how fully-featured this one is. The mechanics meld together nicely, the music is good, and the art - while blocky - is charming.

adamwatters 2023-01-10 15:36 ♥ 1

For 48 hours, this is a fairly good entry. It could maybe have done with a little bit mroe polish but given all of the features implemented, this is still a very good entry.

sdelay 2023-01-10 16:30 ♥ 0

Defending something is always interesting. The atmosphere is great, (special congrats to the exploded moon), and monsters are terrifying. The annoying thing is when monsters are coming from below: they destroy all the grounds to harvest new crops. The balance between defense and harvesting is well done. good game!

madcoil 2023-01-10 18:04 ♥ 0

@sdelay Thanks I spent my entire art time budget of like 30 minutes on the background and moon hahaha.

efilheim 2023-01-11 15:18 ♥ 1

I really liked the mood of that game. Being able to destroy all tiles and reshape/build your own little house is really nice! Did you make the music? I loved that FM synth!

madcoil 2023-01-11 15:25 ♥ 0

@efilheim hey thanks! Yes I made the music using an AdLib FM inspired VST. Inspired by some of my favourite old dos games like Dune 2. Thanks for playing!

googlypoo 2023-01-13 06:00 ♥ 1

I love the gameplay. The tension of getting your farming done quickly and building up a defense from the monsters is great. I think what you've built here has a ton of room for expansion, too. This is sick. One of my favorites. Great job.

mastoast 2023-01-14 16:42 ♥ 1

Nice game ! Nice musics too, do you have the name of the VST you used ? It sounds really good, and you succeed very well to recreate this 90s MS-DOS game's vibe

Also, for the gameplay, they are some nice features, like the arrows showing where enemies come from, and destructible map. I feel like maybe an option to switch items could be nice, because i find it not this smooth to switch by clicking. Maybe using 1, 2, 3, 4 keys or mouse wheel could do the trick

madcoil 2023-01-15 18:29 ♥ 1

@mastoast I used a combination of a Kontakt library called SuperAudioCart and a free plugin called JuceOPLVSTi. Both are great!

adam-konig 2023-01-15 20:05 ♥ 1

Nice work! Very solid platformer and twin stick shooting mechanics. Love the UI detail of the red line to tell you where the monsters are. I did hit one small bug where I hit what I think was the bottom of the game world and then the monsters spawned below me? Nice work overall though!

uraffululz 2023-01-15 20:45 ♥ 0

Excellent job, and nailed the theme! I could definitely see the potential for a full-on survival/crafting/exploration game using these basics.

madcoil 2023-01-16 08:23 ♥ 0

@adam-konig haha yes, that's my "oh I have 30 minutes before submission and I don't have a world floor, quick add one somewhere" fix.

blubberquark 2023-01-18 11:28 ♥ 0

This is a fairly straightforward take on the theme. I don't know what to say that you probably don't already know. - I got to the edges of the world early on. Those could be telegraphed/thematically incorporated better. - Consider adding a trigger monument in the game world to spawn the next wave early - The enemies were the weakest part of the design - Movement game feel was too floaty for my taste - spooky mood