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Dicey
Dicey
By tim-eriksen
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 334 | 3.39 | 21 | |
| Fun | 447 | 3.10 | 21 | |
| Innovation | 369 | 3.31 | 21 | |
| Theme | 208 | 3.86 | 21 | |
| Graphics | 461 | 2.97 | 21 | |
| Mood | 347 | 3.02 | 19 | |
Comments
I got a very FTL like vibe from where the graphics are heading. I'm sorry you didn't have time to flesh our more of your ideas, I could see where this would have kept my attention for a lot longer. I like the concept of the game and I think it warrants some more Proof of concepts. Thank you for all the work you did!
Reminds me very much of Pen & Paper games, perhaps a little idle.
Interesting. Luck based gameplay but you improve by adding dices. Some sort of events to recover hp in between battles would be pretty awesome. I like the repair but those extra dices are too tempting lol
@john-darrington Thank you! Yeah I think I will keep working on this game. It would probably work fine as a tabletop game as well :thinking: I published a balanced version of the game now if you would like to give that a try too :slight_smile:
@vidsneeze I'm glad you found it interesting :slight_smile: I have addressed many of the things that were annoying to me in the balanced version that I added just now. I would love to hear what you think about it after the balancing! :slight_smile:
zemenno
2018-04-23 13:20
I think this i an amazing concept! with some more time spent on this, this could be pretty cool!
This needs some sound effects, screen shake and maybe an animation that shows how the dice interact, by moving them around or hitting your ship with the dice after rolling. Or just showing how you shoot the missiles and how many miss. Otherwise, quite good. I like the clean art style.
Also 2 d4 are usually better than 1 d8.
@zeMenno Thank you! I hope to develop this further in the future :slight_smile:
@blubberquark I agree! It needs a totalt rework of all visuals when I eventually continue working on it.
I really like the concept! Making everything diced-based from attacking/defending to even jumping between encounters, was a really good use of the theme.
The upgrade system is quite nice for such a short time frame.
I just wish the actual combat rules were explained somewhere (unless I missed them?). I am still not 100% what they are.
The graphics are actually very pleasing for being so minimal.
Nice job!
@nick-rafalski Thanks! Yeah the tutorial sort of got deprioritised :grimacing:. I will add a short explanation to the entry page here, but to sum it up: the combat is just changing between you shooting the npc and the npc shooting you. The damage is calculated by taking the sum of the attack dice minus the sum of the defense dice.
mza
2018-04-23 17:06
I like the idea. The game strikes as being highly randomised and i feel there should be something to control the randomness. At first I thought you had to click the dice to stop it rolling but it stops rolling itself.
Nevertheless, Great Job!
2018-04-24 16:59
Neat concept! I included it in my Ludum Dare 41 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=K_9PaAd0SRA
khofez
2018-04-24 19:42
A little idle but interesting concept
This is a really cool concept, and I'd love to see it fleshed out more!!
if you have time, checkout my entry: https://ldjam.com/events/ludum-dare/41/golden-beak-golf/