FoonLudum Dare ExplorerLD41 → Rythmer

Rythmer

By thewgbbroz

View on ldjam.com

CategoryRankScoreCount
Overall11802.4119
Fun11732.2319
Innovation9802.8519
Theme8033.2919
Graphics2.207
Audio3.107
Humor9442.1218
Mood10872.4018

Comments

nash 2018-04-23 15:40

Neat idea and with some work it could be quite fun game. I had a bit hard time figuring out when should shoot and when not. I think the screenshake was supposed to give a direction to that but I did not find that too helpful. Also, I think the rhythm aspect could also be attached to other mechanics as well.

But overall, fun idea and as a marathon game pretty good presentation as well!

By the way, since the art is not your own (at least fully), you should opt out in graphics ratings.

literallyjosh 2018-04-23 15:42

Nice concept, I struggled with the beat though. Not sure if I'm just bad.

rob-white 2018-04-23 15:43

A good interpretation of the theme. Haven't seen a rhythm shooter before. Slightly lacking in content but a good idea all the same.

bobismijnnaam 2018-04-23 15:47

The music is nice, the controls are acceptable (f is a little close to A/D though). I had a hard time to figure out what qualifies as a beat and what didn't, and I also for the life of me couldn't kill any enemies (even if I didn't take damage from the beat somehow my bullets never killed an enemy). All in all a nice idea and the basic stuff is done well (basic controls and graphics), but the finer bits could use some more work.

cowa 2018-04-23 20:02

Not sure if I managed to find the beat ^^ But really cool concept. It has potential. Good job!

jequed 2018-04-23 20:02

I like the idea and music. Took awhile to figure out where the beat was, but even after that it was rather difficult.

caillou 2018-05-03 13:52

Good idea, but I found it a little hard ! And why the screen move like this ? :') Also the graphics are really pleasants !

ajayajayaj 2018-05-06 19:23

Wow that was so cool. I wish the jumps had to be on beat as well, but I guess that would make it really hard.

I do wish that there was a different key used for shooting.

Only issue I had was that jumping had feels sluggish, and the gravity wasn't fast enough for jumping. Other than that, that was an amazing game. I hope you continue work on this game in the future.

likirus 2018-05-07 19:48

Nice idea and game, I managed to beat the first level, but it probably took me way longer than it should have, I kinda went for only the easily distinguishable beats, and there were a few too many beat changes in the music, once I got the hang of a pattern, it already changed to another one ^.^ Also a minor point, maybe make the enemies flash or something when they take damage to provide some user feedback

mza 2018-05-09 00:21

Nice concept, great idea and perhaps one of the most difficult combinations to pull off. I took me a while to find the beat but when i found it, it was enjoyable. The screen effect is cool and it does help with the beat. Going forward, I feel like you should make it super-duper easy for the player to know when too shoot (i.e they turn a certain colour). Have a look at Cytus and Deemo for ideas.

lost-dutchman-software 2018-05-09 00:38

I'm no good at rhythm games so I killed myself pretty quick. I love platformers though and I thought the jumping and movement was very intuitive and felt good.