uboretsky 2021-10-05 01:11
Well, I like graphics
Foon → Ludum Dare Explorer → LD49 → Unstable Adventure
By Shadow Pi, mountday, Andreman, violetta, handserge and JustNat77
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1493 | 2.55 | 29 | |
| Fun | 1489 | 2.37 | 29 | |
| Innovation | 1499 | 2.20 | 29 | |
| Theme | 1484 | 2.28 | 28 | |
| Graphics | 1087 | 3.20 | 29 | |
| Humor | 1003 | 2.51 | 28 | |
| Mood | 1303 | 2.74 | 27 |
Well, I like graphics
I like the Comics style, and the message in popup whcich accentuate this effect. Game play is fun, destroying the blocks to progress simply on shooting on it works fine, and the gravity is managed with the ennemys too. You'll need to polish, sprite and animation, and mafe better level design to update this one. That's a good work !
Make sure to add some info for the controls next time :slight_smile: Sweet project.
@uboretsky Thanks for your comments everyone!
@robowarrior1982 We did not have time to add prepared phrases for weapons because pop-ups were added at the last moment 😢. I think we will add them (because they were prepared) when we upload bugfixes, i really hope this will not be cheating?... (just as health bar not showing healthstate and not working buttons, due to last - main menu was execluded in last moment, this was sad and fun at the same time :smiley:)
@nivbeth Ok, thanks! Controls were written only on itch.io, but the next time we will add them on LD page :slight_smile:
If you are interested in version with fixes let us know, we will tag you then
<3
I suddenly lost even with my heart bar full :( I dunno what killed me. I like that you have to make your way through the maze with the gun... but I think maybe the gun is a little OP in comparison with the sword. Nice work!
I had the health bar glitch and not indicate low hp, but not before blowing some zombies to kingdom come. digging with bullets and bombs was a satisfying experience
@mspawa Sorry, we haven't time to fix UI bugs: health works but not showing. Maybe you are right, it needs balancing, however sword deals big damage to several mobs in small radius, so, its may be very powerful if enemies are all in one place. Thanks for comment!
@badbill Yeah, this glitch are works for anyone, sorry for game being uNsTaBlE :smirk: Its cool when game features satisfying, thanks for comment!
I just played 2d minecraft. But if seriously I liked the interface design, although it seems to me that it would be possible to make it smaller, as well as the design of the hero.
Impressive game for such a short time!
The main menu seems quite cool, but for the rest you would have needed more time...
@chillertyp There are six of us. All the staff except list of fixes upper was made in 72+1 hours. We just have worderful artists :smile:, just imaging this game without their art (also, there are no any sound, we haven't any time for this)
Sentient weapons are an interesting idea, and I like the enemy designs.
I did have trouble figuring out what I was meant to do.
Destroying the environment to carve my way through it was really fun. The graphics looked really cool, especially the enemies (though I agree with one of the pop-up messages – I hate spiders). I was missing some sound effects which would make the game even more cooler.
@flying-basement-studio Thank you for your feedback from all our team :) Sound effects weren't added to the game, because of limited time. In the future we are going to include sound effects and music in our game.
The weapon personality is awesome. I really like when characters speak through balloons during gameplay. To destroy the scenery is very fun! At some point, I realize I was stopped just shooting rocks to "clear" all the enviroment. I hope you guys had fun developing this game to Ludum Dare. The deadline is really crazy! But in the end, you were able to build a pretty cool game.
Pretty nice game)) I realy liked the gameplay and i have had a lot fun during playing) Also, level design was realy awsome, you have to attentively look for the next cave, thats cool))
I liked the art and animations but the gameplay needed more juice like screenshake when firing the gun or particle effects when hitting things with the sword. I also liked the way you had to discover the next part of the level by yourself, it made the game feel more like an adventure.
@sleepystudios Thank you for your feedback from all our team! We didn`t have enough time to do all this stuff you mentioned :) We had this things in concept document.
I like the idea of having an unreliable partner that you have to work around!
My favorite part was using the destructible terrain to create cover for myself.
@uboretsky @robowarrior1982 @nivbeth @mspawa @badbill @muros @enad96 @chillertyp @ldjq @flying-basement-studio @jpatchz @vladlawrence @sleepystudios @aetup Sorry for mass-tagging :sweat_smile: We are decided to continue work on this game, so if you are interested in this concept and/or want to see how this game will look in the future, support us (and potentially buy this game in the future), subscribe to our newly created facebook page! https://www.facebook.com/Unstable-Adventure-100103402476925/
We will be pleased for all your feedback :smile:
@andreman I can’t wait to see what you guys will make. I’m following the Facebook page.