Space Scavenger by magzh 2020-04-25T21:47:36Z
I liked the style of the graphics and the concept! It was kind of confusing to tell what was collectible vs what was dangerous and I often found myself avoiding collectibles on accident.
Foon → Ludum Dare Explorer → Users → Equivocator
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | Afterlife Taxi | jam | 647 | 3.50 | 2.97 | 3.02 | 3.31 | 3.47 | 3.78 | 2.65 | 3.87 |
| 2022 | 50 | Delay the inevitable | 👥 | Terrible Brakes | jam | 269 | 3.87 | 4.10 | 3.41 | 3.71 | 3.35 | 3.75 | 3.70 | 3.47 |
| 2020 | 46 | Keep it alive | 👥 | Torch Runner | jam | 1204 | 3.50 | 3.45 | 2.72 | 3.30 | 2.78 | 3.00 | 2.58 | 3.05 |
I liked the style of the graphics and the concept! It was kind of confusing to tell what was collectible vs what was dangerous and I often found myself avoiding collectibles on accident.
A nice concept and well executed! Having the weapon without an automatic reload wasn't the easiest to get used to, but it felt pretty nice once I got the hang of it. Having difficulty not scale with number of players is rough. Perhaps single player mode could naturally be you controlling 4 drones, or you could just do more damage. Not having enough firepower to keep up with the bugs within a couple minutes felt harsh.
Nice work overall!
I loved the idea and it's very relatable! For some reason it wasn't accepting an apostrophe as input?
Really nice execution of a simple yet interesting concept! I really felt the tension of losing light deep in a cave without knowing where to go. Still managed to be easy-enough to navigate with a totally open feel to it.
Reminded me of some old 3d platformers I played when I was a wee lad. Really solid game!
Thanks everyone for the feedback!
@treska that's no good! I had experienced a similar bug but it only happened rarely and I didn't have time to figure it out. Could you elaborate on what was happening?
@lukvasando Currently the only way to test levels from the level editor is to start a new game, go back to the menu, use the level editor, and then hit "continue" from the main menu and it will be on the level you created. Janky, I know, but given the time constraints I never added a better way to do it since it was good-enough to get the main levels done :laughing:
@mabrax @whynotyt @carlofalltrades I believe the problems you're having are because wall-jumping was only allowed when sliding down a wall, so if you were moving up the wall it didn't work. This was one of the things I was unsure about, and I think next time I'd allow it regardless of your momentum. Thanks for the feedback!
This is the best-feeling mouse-to-physics interaction I've ever seen! Very nice polish. Surprisingly difficult despite the simple goals. Love the adaptive music and colors. Way more than meets the eye at first in the best way possible!
A cool concept executed pretty well! My main feedback is that the time between being able to make any decisions is pretty long at the start, which left me wondering if I was gonna get any more money ':D
Really love the chaining mechanic and how often it gets to be useful. Also the music is a bop.
Very cool mechanics and good execution. I found it very difficult :sweat_smile: