mrnyarlathotep 2021-04-26 11:25
This is a charming little whimsical game, and what graphics there are are good - very nice little compo entry. I did find a small bug where you can moon jump by mashing the jump button in mid air
Foon → Ludum Dare Explorer → LD48 → Dream of the Glowing Umbrella
By ristoretto
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 627 | 3.20 | 27 | |
| Fun | 561 | 3.15 | 28 | |
| Innovation | 540 | 3.06 | 27 | |
| Theme | 755 | 2.96 | 28 | |
| Graphics | 262 | 3.73 | 28 | |
| Audio | 372 | 3.28 | 28 | |
| Humor | 465 | 2.41 | 26 | |
| Mood | 401 | 3.34 | 27 |
This is a charming little whimsical game, and what graphics there are are good - very nice little compo entry. I did find a small bug where you can moon jump by mashing the jump button in mid air
Cool game). Only the camera shakes a lot sometimes
@mrnyarlathotep Thanks, I will look into the bug in the post jam version!
@progdam Thanks, when does it happen? could be something with delta time.
An interesting game, I really liked the graphics and the idea I would be glad if you rate my game <3 https://ldjam.com/events/ludum-dare/48/$240408
Great little side scrolling game you made. Love the graphics. It seemed to run too fast on my computer, was hard to focus on what was happening because of this.
Pretty good, I love the umbrella sliding mechanic, it s just too good. The movement was a bit buggy for me, but it was a really cool game well done!
Sound: I really enjoyed the simple BGM loop and the overall sound of the game. After playing quite a few LDJam games your ears typically are bleeding but this game had a really nice balance between SFX and BGM.
Graphics: Great pixel art, and from the introduction to ending the aesthetic is cohesive and clean.
Game mechanics: My gripe with platformers often stem from them being too slow or kinda clunky to get into. The pacing here is excellent. Controls feel tight and the umbrella float feature is nice. Hitting several bubbles in a row is pretty fun.
Compo overview: I think overall, the goal was hit here for the game. A simple but enjoyable platform/collector. Theres quite a bit of depth to the level. I guess the only thing I could think of is perhaps adding a UI to show how much stuff is left to collect/collected so far before reaching the end. Otherwise, I think you did a fantastic job with this game.
I also found out you could moon jump, if that helps ! Simple idea with a nice artstyle ! Movement is a bit fast, but I'm not that well versed in platformers (and I was playing on a non qwerty keyboard, making it extra fiddly). Not sure what the "I've slept XX% of the night" means, I got 88%. Level generation works well, and I like the number of different platforms you created.
What is this crazy fast paced whimsical dreamy game!? Definitely a different experience for me so far. The camera is what probably bothered me the most, but art, color, sounds were all nice. Thanks for the game!
I really like the aesthetic! Well done.
@DragonsBeardGames that's strange, only the camera speed might have a bug with delta time, I will have to look into it for the post jam version.
@PookiPoot thank you for the detailed feedback! I was thinking about the completion / UI, it's a little messy because of how the level generates. There's collectables on different parts of the level the player can't access all in the same playthrough. I will consider if there's some way to change the formate for the post jam version. Thanks :)
@TheGreenWorm non qwerty keyboard: XD. I planned to add alternative controls, but ran out of time, didn't think of that situation, it would have been pretty easy to add just the arrow keys.
Really nicely matching style to everything! I flew myself across the map and went over the edge detect on the right. I found the edge of the dream. Untitled.png
Fun little game. I really enjoyed the art and the fact that the levels are randomly built made playing multiple times really great. I also felt like the level generation when really well with the idea of this being a dream. Great sound, made it really comfortable. Great job :umbrella2:
I liked the art style, and the ambient music was a great fit for the moonlit feel of the game.
The goal of the game is a bit unclear to me. There's definitely some enjoyment in exploring what the random generator will throw at me, and the part of falling into other maps is pretty cool too, but I wish there was a more obvious mission.
@neonjeff Thanks! I will fix that in the post jam version.
@pohko Yeah, I also like the idea of dreaming and level generation. I was thinking if there was a way to have some progress carry over between playthoroughs, might add something in a post jam version.
@dpmzi yeah, the mechanical goal is to exit the dream has high as possible, which give you 100%. but there's no thematic tied to it, or explained while playing. I will look into it for the post jam version, thanks!
I liked the palette and the pixel art! Good work!
At first, I didn't realise that the goal was to collect butterflies haha. I love the music and sound effects !
damn well done, loved the art. The movement felt alittle fast, but it worked really well, love the umbrella. I ended up over the map with the dream message. Very cool
Art is super cool. I love the original idea. I kept accidentally zooming around but the little butterflies and stars were cute :)
Love the cute art style and the ethereal music. Gravity seemed like it was turned to 11 though, at some moments I fell so fast I completely left the camera, even with the umbrella open. I think one incremental bit of polish that would help a lot is flipping the sprite around when you move left. Nice entry!
A nice interpretation of the theme. I like that it's different and not about shooting or suffering :) The jumping sometimes felt a bit glitchy as if the player is stuck in the wall.
:heavy_check_mark: The **visual style** seems very cohesive.
The soundtrack and the atmosphere do help give that feeling of a **whimsical experience**.
Props for the **random map generation**, I'm sure it must have been quite a headache to implement.
:x: The character **moves way too fast**, at least for me. And the camera movement doesn't help much either :( It's like it makes sudden movements changing the perspective of the player on screen, making it really hard for me to follow its movement.
I'm not sure if it's supposed to happen, but sometimes you can just jump endlessly upwards, and other times you can't :shrug:. When you're up against a wall you can always do that, and sometimes on mid-air as well.
When I died the game said I slept "21% through the dream", does that mean the butterflies are limited, and there is an end to the game? If so, I think it could be a good idea to mark with an arrow were they are or something, I kept getting lost all the time :cry:
Very nice pixel art! And congratulation for the map generation!
@train27 Hey, thanks for the detailed feedback! The character moves way too fast: Can you compare your experience to this video: https://youtu.be/AfRQTiTXTcY. I just want to know if the game is running faster on your set up. It's just about right for me, but I can also see that some players have a different preference.
The camera can move a little fast when you move outside of the screen, ~~but that shouldn't happen too often...~~ Edit: It cause a wobbly effect if delta time was too high (aka jumped back and forth without stopping in the middle), it's fixed in the post jam version, thanks :)
Wall jump is intentional :) the other is a bug when you first fall outside of the screen and trigger the umbrella, and jump rapidly.
The percentage is a extra goal, it's made implicit so it's more if you play the game multiple times. It's based on how high in the level you exit the dream, higher -> higher percentage. It's not useful to know while in a run, because the level is made so you can't jump upwards, unless you're moon jumping.
Thanks :)
Really loved the ambience! Together with graphics (which gave off kind of nostalgic vibes of old ZX games to me) it really sells the dream setting. Jumping mechanics are cool, it was interesting to explore and learn what I could do with the umbrella.
As others have said, I was a bit bothered by the game speed (it matched what's on your video for me, so I guess it's intentional), to me it felt detrimental to the dreaminess. Sound effects didn't do much for it as well, but maybe that's just me not liking sfxr.
All in all, a good entry!
@maniulo Thanks, yeah I have heard other mention ZX spectrum games to this art style. I will have to look more into some games released on that platform.
Ok, nice that there's no speed difference. I will have to watch some playtest of the game to see how others play it.
Sound effects: Yeah I might try to make sound effects in the same program I used for music next time.
Thanks :)
man the color palete, and graphics are amazing, nice atmosphere with the music. Just two thinks to complain: character jumps to high and walks to fast! congrats for the game, very beautiful.
Thanks for all of the comments!
Just uploaded a post jam version, here's the patch notes:
- Fixed delta time camera bug. - Fixed infinite umbrella jumping bug. - Moved the camera from the center to the right side of the screen so you can see further ahead. - Fixed a bug when the roof tiles show the top tile also on the second row.