bendev 2015-12-15 03:10
Good game man! The level design frustrated me a little but overall it's a good game. Keep it up.
Foon → Ludum Dare Explorer → LD34 → Steve can't jump
By ubgamerpro
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 552 | 2.92 | ||
| Innovation | 567 | 3.07 | ||
| Theme | 600 | 3.59 | ||
| Humor | 631 | 2.44 | ||
| Mood | 730 | 2.95 | ||
| Fun | 864 | 2.70 | ||
| Graphics | 879 | 2.63 | ||
| Overall | 901 | 2.85 | ||
| Coolness | 2001 | 30 |
Good game man! The level design frustrated me a little but overall it's a good game. Keep it up.
Frustrating but great. Good job. Things I noticed were that the music loop got a little too repetitive towards the end of my game, and the graphics are a little basic. However those didn't ruin how fun and creative it was.
I really liked the level design but collisions got me stuck several times and I could't finish the game.
For a man who can't jump, Steve spends an unusually large portion of his time airborne. The level design was good, if frustrating (largely due to Steve getting his head caught on a passing stalactite as he whistled through the air) but I liked the core idea. Keep it up. :)
Loved the "space to jump" tooltip that lied!
I feel like this game would be much better if you were able to maintain momentum between jumps, and not get caught on the ground/ceiling so much. There were some parts where I thought it looked like a cool boost-loop thing and wound up just resulting in Steve bouncing against the walls and going nowhere. Despite this, it's a great entry. Well done!
Played it through the end! For a character who cannot jump, Steve sure spends a lot of time airborne. :) Really simple but well done implementation of the theme. Kinda wished for a bit more variety though.
Simply game but effective. Maybe you should check some jumps, they're a bit larger.
Not bad! You should put less space between up-arrows. It's hard to reach some.
nice concept! a bit hard but cool!
Interesting gameplay, though unfortunate position of some arrows got me stuck close to the end.
A lot of people seem to have fun with this game, but I still have to leave some critisism here:
The game often does not do what you expect it to do. Instead of boosting you the boosters often kill all your speed. You change direction very slowly, which makes the controls feel unresponsive. Small collisions with the ceiling sometimes also kill all your speed. On top of that the level design sometimes makes you redo big sections which then also involves a lot of walking (which is exaggerated by the fact that your walking speed is pretty slow); this is bad because if the player feels like their time is wasted they will very quickly loose motivation.
These are just a few points that I would address. Some of them are programming mistakes, so maybe you don't have to much experience with programming games. In that case even completing a game like this is already a big accomplishment! The design issues mentioned are things you should probably pay attention to while playtesting you own game. A single constant like player accelaration, maximum speed, gravity or jump strength can make a huge differece, so you want to make sure all of that is fine tuned thoroughly.
The concept is quite interesting, and you've got some nice graphics and soundtrack! But the level is a bit too challenging.
I like that you've designed the level as some labyrinth, with some dead ends, but some jumps are a bit frustrating and there are some collisions that got me kind of annoyed too. :P
But you can make quite some game with the base concept! Even putting some puzzles in it! :D
Good game, but I'm stuck where I need to go up from the bottom, I managed to get the third jumper only once, it's a few pixels too far and so it's very hard to catch... Anyway, good job. :)
Nice game! The jumping pads remind me of the boost pads in my game. Very nice work!
The infuriating adventures of kneeless Steve :) Nice mechanics but needs more polishing around the edges :)