FoonLudum Dare ExplorerLD39 → Grid Connect

Grid Connect

By laurence-duffy

View on ldjam.com

CategoryRankScoreCount
Overall3853.2328
Fun4282.9628
Innovation2543.2628
Theme2263.6928

Comments

mikronaut 2017-07-31 18:41

I really like this game. It looks and feels very smooth, and it has a great concept that I've never seen before. Unfortunately I wasn't using a mouse, so I didn't get very far when I needed to remove connections, but I still enjoyed it. One potential bug, the button to increase wire capacity didn't work in the HTML5 version.

2017-07-31 22:25

Neat game! I included it in my Ludum Dare 39 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=x4BqGc9csNo

kichex 2017-08-01 01:49

Nice Game, I liked the simple graphics but the lack of sound put me off a bit, but still had fun :)

wrexialmt 2017-08-01 11:51

Great little game! Too bad i can only play the webgl version and the upgrade system is bugged, but I see the potential! :D Got up to 30points or something with 10 wires, than it started becoming impossible haha :D

laurence-duffy 2017-08-02 17:47

The wire capacity button is now fixed, cheers for pointing it out!

chris-grassi 2017-08-02 18:33

I must say, absolutely fantastic job

aarneus 2017-08-02 19:52

Really cool concept! I also liked the clean graphical style.

It seems that the levels are too slow though unless I missed some way of speeding them up. It feels like you spend a lot of time just waiting for a node to appear. The appearing nodes also seem a bit too random.

The idea and execution is solid though, with a little balancing of the speeds and random placement I think it could be very addictive! I also appreciate the prompt bug fix and the versions for multiple platforms.

erkberg 2017-08-02 20:48

Really cool game! In the beginning it seemed like it would be a bit slow, but well, that escalated quickly! Really great gameplay feeling cutting wires to connect new nodes under such time pressure. Some music and maybe a few effects would've been nice as well as something like an ending when you connected all remaining nodes. Still, an awesome experience, good job!

papykent 2017-08-03 18:47

Cool concept, some audio and maybe a bit of visual feedback would have make it even greater! (it took me a while to understand if I was doing the right thing or not) Good job !

robotsandmuffins 2017-08-03 18:56

I like the concept and the puzzle idea is great. Although, at the end, you depend more on the activation probability that the own puzzle. But idea is neat!

wan 2017-08-03 18:56

A very interesting game, with an original idea. It was very straightforward to understand and fun to play. I like how the core mechanic yields interesting choices, like "is it worth it to power that dot with only 20% left? It would block my wires for ages!"

Also the minimalist style really fits the game.

With a few improvements this could easily become a cool mobile game to pass the time, the controls being very touch-friendly. My suggestions are:

* Replace the power percentage with a gauge that empties/resplenishes, that would make the board more readable at a glance. * I felt the difficulty ramped up too slowly. Also the Large board seems to make things artificially difficult, I felt the small & medium boards were more interesting. * There's a way to win actually! Too bad the game is not aware of that:

But good job overall, I'm sure there's a lot of interesting mechanics you could add on top of this to make it a varied and replayable mobile game!

harusame 2017-08-03 19:35

A good idea for a good concept ^^ Graphics are quite simple but it's effective to be focus on the game.

I like it, good job !

brorawr 2017-08-03 22:21

I agree with the people above me, its a cool concept and it does its job as a innovative puzzler.

the only critique I have is that it felt a bit slow at times.

Great entry!

laurence-duffy 2017-08-03 22:38

Really appreciate all the feedback received from everyone so far, it really helps me out!

kthulhu1947 2017-08-04 09:31

I like the concept. I once try to do something like that. But I was a really newbie at this time. So it didn't make it. I just had some trouble to remove wire on html part because of my Opera browser. The click/drag is a shortcut to open tabs... Keep moving forward.

grena 2017-08-04 12:04

Well, I love this game! At first I thought the concept was a bit simple, but no, the difficulty is well balanced and it's pretty addictive <3 I love the "buy" new wires concept and the way it quickly stress you out when red cells appear.

Some things that could be improved: - I'd love to be able to revive "dead" cells again, by connecting them, and have a realllly long charge time (ten times red one's, or maybe more), to have to deal with taking risk of powering up a dead cell or handle risky red cells. - When every cells are connected to the power supply, the game doesn't end, it's a bit sad you didn't have time to implement it :) - Could have been nice to have some sounds, it could bring more values and feedback to what happens on the screen - I struggled a bit finding the way to remove wire (with right click), so maybe a short explanation could be done ingame :)

Anyway, nice entry, I'll play it again :)

wowods 2017-08-06 18:31

Good simple game. Hope there are some music or sound effect :)

mintarcade 2017-08-08 14:59

Would be great mobile game! Great game idea. Well done!

blinry 2017-08-12 10:46

Nice interpretation of the theme, and nice, abstract game mechanic! I tried the "small" level size, and found it somewhat too easy. Sound effects would have been nice! :) Also, I think a mechanic where you could connect multiple dots in one stroke would be better than current fine-grained connecting of two dots.

belga54 2017-08-12 14:58

Great idea and great use for the theme. If you made some sound effects the game would be better. ***overall(4/5)***

ellian 2017-08-13 12:04

Very simple; but fun concept. I'd love to see a more polished verson of it. :)

2017-08-14 15:32

I made a LD39 compo review in which there is your game : https://youtu.be/Hbr3Mr1TRcQ?t=406 :) if you need a translation just ask me