Foon → Ludum Dare Explorer → LD43 → Scard
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 408 | 2.94 | 49 | |
| Fun | 340 | 3.00 | 49 | |
| Innovation | 295 | 3.07 | 49 | |
| Theme | 296 | 3.34 | 49 | |
| Graphics | 369 | 2.85 | 49 | |
| Audio | 274 | 2.90 | 47 | |
| Humor | 217 | 2.85 | 48 | |
| Mood | 346 | 2.87 | 48 |
What a nice game man leaving the graphics part you made my day broo loved your efforts
I like the role, is really cute
I like the role, is really cute
I just get an error when I try to open it. :( I would have liked to play. Maybe I'll try later again.
Cute sprites! :smile:
@mosaic sorry to hear that. Is it a Windows firewall blue thing? If so, you have to click on the "more info" and then "run anyway". If not, could you describe the error? Thanks for your help!
@mosaic @vilix64 @morriss @anfaas1618 Thanks for your comments everyone!
@mosaic I've changed the download so it should work now. Thanks for pointing that out.
Hey it's pretty funny game and concept! Nice work!
@badosz Thank you!
Fun game! I like the concept. I found a bug, if you kill the first slime with the flamethrower you cant exit the room.
Awesome game! A little bit more polish and it would be really great :) I recommend adding a little sound effects, it really helps with the experience. Even using really quick ones from programs like SFXR can make all the difference.
The moment you run out of cards is very stressing in the good way, having to dodge all the shots waiting for get more water and use more cards. Very cool!!
@bananamellow Thanks, I completely missed that! I'll have to fix that if I ever make a post jam.
@sigton Yep, I've never been very good with polish and I think sound effects are the way to go. Thanks for your feedback!
@angelnm Thanks for your feedback. I really appreciate it :)
Nice game, liked the music and sprites. I found myself clicking cards when I didn't want to as they took up a lot of the screen, but overall a great entry for your first LD.
@furtive-pygmy Thanks very much. I think an expand-on-hover would have worked quite nicely but I didn't have time to implement it. Thank you!
Very cool idea! Good job! :smile: :top:
@johnnyginard Thank you!
This is a seriously powerful set of mechanics for a roguelike or roguelite game if you polish it up.
I think my only real criticism is that I didn't really understand what the cost of the "Refresh Cards" button was, but it seemed to cost HP. That could probably be explained better.
Other than that, I thought it felt intuitive and the system was surprisingly deep. A few of the card effects surprised me.
Brilliant job.
Haha, very cute!
@erasmus-crowley Thanks! That might be the nicest and most helpful comment I've got ever. I wasn't going to make a post-jam version, but think I might consider it now. Thanks for the feedback! :smiley:
@danny-sun Thanks for the feedback! :v:
Good game! I liked the idea a lot, and the music was very nice. There are only a few comments I have:
Sound effects would have been great
Regenerating bullets is very hard, and can make it hard to get far in the game. This is especially true since refreshing cards seemed to cost health (and often kill me).
Having the cards at the bottom on-screen was hard when I was moving into a room with enemies below mt, since the cards got in the way of seeing enemies and projectiles.
Overall, however, great job! And welcome to the Ludum Dare :)
@artur-hawking Thank you very much! I think sound effects would be really cool, and I'd like to add some particle physics as well. I've been thinking about making a post-jam and I'd like to limit the positive effects to only bullets and health. Thanks for the feedback, and I'm glad you liked the music. :smiley:
It has something of kindness insert. The Graphics are simple and funny. The Fightsystem was good. Good Work!
Nice game
@codesity @thkara
Thank you very much. It's really great to read this.
This was quite buggy, numbers were misplaced, doors didn't open. I didn't know what the tears were, or what some cards did (some were easy to guess, others not so much). Hard to play with a touchpad. Graphics and sound are correct. Congratulations on finishing a game!
It's a fun game! Getting locked in a room kinda sucks but I guess it's more motivation not to die ahah. It's a nice little concept though.
PS: The continuos shooting upgrade is a an unbalanced killing machine, and I love it :)
@aortega Thanks for the feedback! I think that I probably took on too much for this LD and that is why the game is so buggy. I will make a post-jam version, so will keep your feedback in mind. Thanks again! :smiley:
@phillserrazina Sorry for locking you in a room :smirk:. I never got round to fixing that. Thanks for the kind words! :blowfish:
First, congrats for your first jam!
I have some feedback: - I saw you noticed it, but there is a bug when you die, the first room is locked, it's quite painful for a game where you die frequently - Graphics are OK, we understand the monsters, the player, etc.. But problem is the iconography! Cards are important in the gameplay, and we should be able to understand clearly what they do. - Cards location is sometimes over enemies which make them hard to see, and attacking the enemy make you click on some cards by accident. When I did want to click on some cards, I lost some (precious) bullets ^^ - There is maybe not enough bullets, or cards able to give you bullets, it makes the game really hard with no progression (the game is hard from the beginning, not progressively)
The mechanics are pretty solid though, it's a very nice idea!!! I love the cards ability, and the room by room works really well. The theme is well interpreted: to trade off resources against negative effects, very cool mechanics :)
@grena
Thank you! Super useful feedback. I'm going to make a post-jam and will make sure to include the following.
- Fix all bugs. - Cards expand on hover. This also makes text appear stating it's use. - Positive cards are only bullets and health. Cards are collectable and decks can be changed. - Buggy graphics (pixelly) will be fixed. (I had the max size setting too high).
Thanks for the feedback! :thumbsup: :smiley:
@digitallimestone Nevermind. Now it works. Quite fun game to Play, but I think I found a bug: when you die (which I did) the doors dont open as soon as you killed the slime thingy. Also, I found it a bit hard to grasp what exactly the Cards do at the beginning. Anyway, great work!
Sorry I couldnt try again sooner, was a busy week.
The concept of the game is quite original and interesting. The gameplay is simple,but the randomized cards you have to use to do basic things like reloading make the game very interesting. It's a little fun game, I'd love to see a complete version.
@mosaic Thanks for the feedback and thanks for coming back! :smiley: @toulou Thank you! I'm working on a completed version at the moment. :slight_smile: