FoonLudum Dare ExplorerLD52 → Shroom To Grow

Shroom To Grow

By Brad Dufresne, sourcehorse, LinuxKid21, Jeff Chiu, CChianti and tasman-smith

View on ldjam.com

CategoryRankScoreCount
Overall7542.8022
Fun7572.5022
Innovation7692.4421
Theme5083.5221
Graphics6602.8421
Mood5473.1920

Comments

judjudson 2023-01-10 02:15

I was having performance issues whenever the ground of the basin was on screen. If I looked up, I got smooth framerates again. Other than that, fun game! I like the feedback loop of plant shrooms -> grow more shrooms -> plant more shrooms, and I also really like the choice between using mushrooms as fuel or spreading them out as defenses.

jasonchiuart 2023-01-10 06:23

Aside from the hard-to-read font choice for the instructions, the game has a really nice game loop and an innovating idea for the Tower-Defense system. I like the idea where players need to constantly find the balance between growing your Shroom ship while fending off the slugs as they get fiercer. Really satisfying when getting all the shooting shrooms surrounding the ship. Great job!

drawrunner 2023-01-10 13:20

I realy liked the principe of collecting mushrooms improve your spaceship However, the game is maybe a bit boring during the first phase, when you only have to collect and use mushrooms

wolkp 2023-01-10 21:16

oh god a mushroom planet, how cool <3 but I agree that the pacing could be faster at the beginning

raynalddantigny 2023-01-10 23:19

First I thought the slugs were chillin neat my ship, then I understood the were eating it : some extra anim/audio /visual feedback to understand that you are taking damages, as I'm not always checking the size of the shwoom-ship. Nice game overall, I hate that damn slugs haha! Well done

d3kryption 2023-01-11 07:15

You did a good job. I like the mushrooms! :D

The affect of the mushrooms around the ship is really well done. And the gameplay does pickup.

Nice work :)

loiclegrosfrere 2023-01-18 00:54

I liked the discovery of the mushroom types. Also, I found the mood really well done. The choices of the light, the fact you are in center of a crater and the music, all of this contribute to do strong atmosphere.

Maybe the shooting sound is too much present (especially when you have a lot of turrets). I think you can add more international binding for moving and add controls to mouse !