Very neat idea. I thought this game presented me with a lot of interesting choices as I played. I'm not sure how you get some of the larger patterns setup without becoming overwhelmed by enemies, but maybe that's just my lack of brains :)
Is there a purpose to friendly fire? I was assuming if I clicked on another of my units while attacking, it would act like it does while moving.
Only real complaint is that I played once without understanding that bringing a plant to maturity gives more shifts. Some kind of feedback would have been nice.
But the puzzle itself was great, polished and enjoyable.
LD52 — Harvest (2)
Paper Druids by rubr 2023-01-10T07:55:35Z ♥ 1
Very neat idea. I thought this game presented me with a lot of interesting choices as I played. I'm not sure how you get some of the larger patterns setup without becoming overwhelmed by enemies, but maybe that's just my lack of brains :)
Is there a purpose to friendly fire? I was assuming if I clicked on another of my units while attacking, it would act like it does while moving.
FloraShift by togo sepultraut 2023-01-10T07:07:58Z ♥ 2
Only real complaint is that I played once without understanding that bringing a plant to maturity gives more shifts. Some kind of feedback would have been nice.
But the puzzle itself was great, polished and enjoyable.