slimmerburger 2021-10-04 00:34
Cool game! It's pretty tough to pay attention to everything, but I liked the challenge
Foon → Ludum Dare Explorer → LD49 → On the wire
By fortey
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 332 | 3.35 | 22 | |
| Fun | 390 | 3.05 | 22 | |
| Innovation | 462 | 2.80 | 22 | |
| Theme | 80 | 4.15 | 22 | |
| Graphics | 281 | 3.40 | 22 | |
| Audio | 381 | 2.65 | 22 | |
| Humor | 287 | 2.65 | 22 | |
| Mood | 358 | 3.00 | 21 |
Cool game! It's pretty tough to pay attention to everything, but I liked the challenge
I don't get the point of trying to get back a broken drone, but it's a cool game x)
I was a bit overwhelmed by the two birds at the end, but with some tries I managed to do it.
I really like the feel of it, the controls were really great to use, and the idea is fun and interesting. Well done!
Made it to the end after a few tries! The birds are quite mean.
almost a bit too tough for me, but later I was atleast able to hit a few crows. nice concept.
Oh man this is hard ... I was all over the place, left - right, jump up, jump down, how's my balance ... oh gawd ... lol. Love the pixel look and art, fantastic job. Thanks for submitting it!!
Took me a while to realise I couldn't hold down left and right, but was fun once I got the hang of it! The artwork is great :D
Really fun game! I found it really hard! Feels like I should go back to it and beat it some day. Overall really nice.
The game is too hard for my taste, but I never been too good in this type of games. I liked the overall presentation and graphics.
fun, but hard to play, not quite shure how to get past the birds, without being able to jump... but well done, nice sounds and graphics!
Very hard, but fits the theme perfectly
Too much for me.
But fun, good looking and fits theme.
The firsts times I thought that I can just press long time left or right, when I understood that I have to spam them, it was (waaaaay) more easy !
Nice work. The sprites are simple but evocative, has a strong retro Atari feel to it, and the need to keep focus on three different screen spaces (attacking birds, sparks underfoot, balance meter) really sells the instability of it all. (:
My only complaint is that the combat hitboxes/animations are unclear - the range at which crows can attack is unclear, and they do so without animation which means you don't know when you're in range to preemptively swing.
Letting the player manually walk around at a ground level (and discover the broken ladder) does an excellent job of explaining *why* you're walking across a trio of high-voltage wires.
Interesting concept! Quite a hard game though. This type of difficulty is like in the old days when Arcade games were really hard to generate more revenue. I wonder how it would fare then. For those who like challenges, give this one a shot :)