sargonius 2024-04-16 12:03
Omg, I love the intro sequence :D Great game! One of the best that I've tried so far!
Foon → Ludum Dare Explorer → LD55 → Siege Wizard
By cemkaanu
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 423 | 3.71 | 21 | |
| Fun | 395 | 3.65 | 21 | |
| Innovation | 247 | 3.76 | 21 | |
| Theme | 335 | 3.97 | 21 | |
| Humor | 414 | 3.33 | 20 | |
| Mood | 499 | 3.63 | 20 |
Omg, I love the intro sequence :D Great game! One of the best that I've tried so far!
Meatstorm Forever. A very fun and chill game. Really enjoyed it! Needs more levels, mechanics and can run on steam!
Very fun game with nice graphic. Needs more levels as it is very short.
Solid entry with good amount of polish! Sad that's it's only one level but I'm the new king!
It's a good game: - It's a mouse-only game, and I really like that! I had thought of clicking to move the player rather than following him directly, but I think that's more my preference - You can easily tell if you're in danger (the arrows are big and slow, so you know where the stones are going to fall) - It took me a few minutes to figure out the construction health bar, but I like this kind of diegetic interface. Maybe it would help with another color, I first thought it was stylized shadow - I think it could be a great little game, ready for mobile, with just a few small improvements like diversifying the summons!
(please, allow to put it in full screen!)
The most fun game I've seen this jam!
The graphics fit the gameplay really well and the controls are simple enough to understand quickly, but require a couple of tries to fully undestand.
Great work overall!
Woohoo, I'm the new king!
Screenshot 2024-04-25 at 9.32.04 PM.png
Cute little game! Love the style and the concept. I did have some graphical issues with the player character unfortunately, and the health meter of the walls is totally not obvious.
Screenshot 2024-04-25 at 9.32.52 PM.png
It's an interesting concept, nice game. Good job!
I like the seamless transition from main menu to game play. The control scheme which relies on only the mouse is brilliant. Some sort of tutorial could be highly beneficial but not a huge deal. Good job!
Cool game! Simple controls are nice!
It took me a little too long to figure out that you need to hold down to summon, I think maybe a small bar next to mouse or something would be great. It also took me some time to realise how to see the player health and the wall health, but once I notice I thought it was quite elegant (especially the walls). So I'm a bit divided, once I found the feedback I thought it was great, but maybe it could have tried to catch my eye a little bit more. Maybe the bar on the wall could have blinked when it took damage, and maybe the plyer health bar could have started green and gone toward yellow then red when I took more damaged.
I think the over all game play could have been a bit faster, so quicker summon casting and faster player movement. I understand that that takes some balancing to get right if your happy with the overall difficulty, but to me it felt a bit slow.
Otherwise all in all I thought it was a great scoped, solid game. Nice cohesive graphics, and lot of feedback as circles on the ground for the cannonballs, audio when spawning projectiles and taking damage etc. Well done!
Took a couple of goes to figure out how to play the game effectively, surprisingly just hiding out near a bunch of trees made it a lot easier (albeit a lot slower). There is a nice concept here but definitely could do with some additional summons, ramping up of difficulty, or just more content. Nice seed of an idea here.