segtree 2026-10-20 00:09 ♥ 1
Interesting but so difficult
Foon → Ludum Dare Explorer → LD60 → Gun Salvage TD
By bearcage, jver422, wles and ajores
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | LD60 | Ever | |
| Overall | 15 | |||||
| Fun | 15 | |||||
| Innovation | 15 | |||||
| Theme | 15 | |||||
| Graphics | 15 | |||||
| Humor | 15 | |||||
| Mood | 14 | |||||
Interesting but so difficult
Balance at the very start was tough, super hard to get through the first bit, but then it was fun once I got the first couple tower puts up. Fun game!
Neat concept, I lasted a bit, but I found it hard to know quite how to arrange things. Overall, fun entry!
It took me a bit to understand how to mine up turrets. I think it's a cool design that you need to choose if you want to mine the turret or wait and to mine a different one.
Interesting take, however without score its hard to track progress. But i liked the concept, made you think fast for what turrets you wanted to go for. Goodluck!
interesting idea!
I liked the juice on the flamethrower turret, and wish the others had similarly interesting projectiles.
As others said, I found it confusing at first but figured it out fairly quickly. For such a simple mechanic I don't think a tutorial is necessary, maybe just a clear UI like an arrow pointing to the top turret saying "pick up" that greys out when cooling down.
It took me a while to understand how the left part/drill worked, I thought I would have more control on it. But when I understood it, it was straightforward. However there might be some balancing issue and no end condition as I was just letting the game run after building a dozen of turrets and no enemies could ever reach the base. Interesting concept anyway!
It's interesting concept for a jam game, on second try I got how to do it properly and made unkillable base. Not completely sure how pathfinding for enemies working when base is surrounded with walls completely, do enemy try to destroy walls? Actually wanted to make classic TD maze, but accidently placed wall on maze entrance. Anyway, good idea.
Fun tower defense game, with a wide variety of different weapons! It get's a bit hard to understand which tiles occupied by which turrets later on in the game, when the screen gets clustered, and it's not 100% obvious which turret has which function. Other than that don't have any complaints, good entry! 🙂
I think I won the game because I built the ultimate armed fortress! Screenshot 2026-10-24 234156.png At first the game appeared way too difficult, enemies just start going at you without giving any breathing room. But on my third attempt I built this three-walled fortress and all of a sudden enemies couldn't get to me. I wish there was an infinite amount of escalation in terms of enemy spawn count, so that you always lose no matter what, but then there would be an end score of how long you lasted. But other than that a neat little game, nice and simple, and I quite liked the idea of balancing walls vs turrets.