Strong mood due to the graphics and the sound effects. The core gameplay could also be fun, but it takes way too long to unwind. I think the submission would greatly benefit if you sped up the progression (I mean, doing 10 deliveries on the first 2 houses is a drag, but once more houses are added the gameplay becomes more involved). If you have something like 10 houses, the game would make more sense, since you would need to memorize the times of each house and plan it out. Solid entry for a 1-man job.
Here the page did not open, it gave an error: Failed to read the 'serviceWorker' property from 'Navigator': Service worker is disabled because the context is sandboxed and lacks the 'allow-same-origin' flag. / So I downloaded it, but when I open it, it doesn't open centered on the screen, it opens part of the content up outside the screen, I can't explain it right. So I couldn't play properly. The 3d graphics are nice, I didn't notice any music in the game. Anyway, the fact that the game does not open the centralized screen prevented me from evaluating correctly. I could only walk through the level, but I didn't really understand what to do. I also competed in the Extra category.
**Semi-on-the-fly remarks**
[testing the embedded version, which does work for me, under Firefox]
1. Controls are layout-independent, great (I have an AZERTY keyboard). :) AND arrow keys are enabled. 2. Graphics and sounds are cute. 3. Won level 1; it was not obvious to me at first there would be another level! I think a great addition would be to show the objective (number of orders to be served). 4. For the first two levels: serving the house with the lesser countdown is a strategy that enables you not to lose/cancel any order; this is straightforward. 5. Level 3 (with four houses): even if trying to wait for the countdown of a house to get as small as possible before serving it (to gain as much time a possible), it does not seem possible to avoid losing one order, possibly one at every ‘round’! :o 6. Beat the game! 7. Playing again to see what happens when losing: oh, did not notice the stepping sounds in the action! Nice attention to detail. (Losing: gets you back to beginning of the level; I wonder if losing at a higher level sends you back to level 1 or not!) 8. Suggestion: maybe also show a countdown for the burger shop? I was also under the impression that burgers were ready in less than 10 seconds! Maybe some delta time missing, or is it just me?
**Takeaway:** a neat little prototype, with a simple core concept, that could benefit from adding more variety (such as different order types, for example; exofrenon’s suggestion is also interesting) so that the player has more strategising on his hands. For the time being, winning the game is simple, and you cannot avoid losses on the third level, but still win if you do the rest correctly. The take on the theme is classic, although you do feel the regularity and importance of time through the various countdowns. Side note: I also wonder why a cat! But hey, cuteness all the way — even though I would have thought flowers to be cuter than burgers, then. ;)
Thank you for the sweet moment!
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@lincolnsalles There is music playing for me in game! So maybe there was a problem.