cuppycat 2019-04-30 20:40
Gives me a crash about UnityPlayer when I try to start up
Foon → Ludum Dare Explorer → LD44 → Zombie Rush
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 674 | 3.32 | 27 | |
| Fun | 606 | 3.22 | 27 | |
| Innovation | 1024 | 2.50 | 27 | |
| Theme | 876 | 2.94 | 27 | |
| Graphics | 839 | 3.02 | 27 | |
| Audio | 521 | 3.04 | 26 | |
| Humor | 565 | 2.79 | 24 | |
| Mood | 881 | 2.88 | 27 |
Gives me a crash about UnityPlayer when I try to start up
@cuppycat thank you very much. I wil try to fix it
@johannimations I got the same error as CuppyCat
@cuppycat , @sockyman thank you both really much. Could you please try again for me please?!
Got it through in 1 try with the first option for all the buys. A bit more zoom out would be nice, as the enemies are fairly big and you don't get a lot of time to react to them, which forces you to go really slow. Since the zombies give extra time for killing them there isn't a need to rush through it and you can go slow and rack up the kills.
@maou thank you for your feedback. i know that the ballancing is awfull and its way to easy. but its my first really finishhed project and it functions. maybe ifi ballance it right it has potential
Good concept and I like the enemies. They're a bit scary but still in the fun cartoonish way. It's got some maze aspect but without cutting into the running and shooting part. The hat and machine gun was a pretty cool top-down visual for the player, as top-down visuals are often very minimal.
I agree with the other commenter that zooming the game out more would be great, as soon as the enemies show on screen it's often too late to kill. This meant I was able to win the crown most effectively by avoiding all enemies and charging to the right.
@gentel Thank you really much for this great round positive feedback. It helps me a lot. Its good to hear that you like it and i agree on all your points.
Neat play on the theme that powerups at the beginning cost time (which effectively is life!). Additionally, it's nice to see that it's basically a finished product, with no major pieces missing.
My one piece of feedback would be to maybe change up the control system. Being only able to move in the direction one is pointing took some getting used to. I would personally opt for the "binding of isaac" or "enter the gungeon" type control scheme here (though I'm likely biased since that's what I used in my game!)
Nice work!
This game really needs balancing. It's too easy!! Completed champion challenge on first try. Great music though.
@gentel @lomna thank you both for the feedback. Im happy that this year i get feedback on my gamedesign rather than on my lack of programming skills. I agree to all of it. There was no time for ballancing frankly.
Nice job :)
Its a nice game, only thing is that its to easy. other than that good job!
It feels quite okay. The controls are a bit wonky and it's definitely too easy. After one try I beat it with the slowest stuff and champion. The idea is quite good tho and would be very fun to play through more difficult maps with different enemies and harder situations.
It's a fun little game. Although I'm not sure if it fits with the theme that well, I can see the stretch but it's not quite on the mark, which is fine. I agree on the difficulty with others. All in all, good job on the entry! Hope to see you in future jams!
Fun game, but i think there is a balancing issue, the 5 extra seconds per zombie are really strong, I managed to beat the game first try and after that one first try beet the challenge. Very interesting controlls :D
Really fun to play, i definitely choose this game wisely
@pedro137br awww... thank you! Glad you liked it (and hope you left a nice voting XD) I didn't think think that people would find it fun to play because of the ballancing issues pointed out in earlier comments
I agree that it is a bit easy but it is a finished and fun game!
Super easy if you go for speed and don't shoot at all, also I would zoom out the camera so I can see walls and I'm not just running straight right. Also the music in the menu is on like a 10 second loop.
Nice game feel with the gun and the zombie blood effects. I also liked their animation, lol. The resource juggling with the lives and the time was cool, though the game was indeed pretty easy, even with the challenge mode. The controls were also super awkward, but I guess this was probably intentional. All in all, I enjoyed the game, so good job!