Claim your FREE BitBuddyâ„¢ TODAY! by danman9914 2022-04-05T20:24:12Z
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I can't tell if he's more worried about why I'm doing this or dying. Great work, definitely one of my favorite compos
Foon → Ludum Dare Explorer → Users → Archangel
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Balloon Panic! | jam | 823 | 3.43 | 3.04 | 3.03 | 3.65 | 3.98 | 2.87 | 3.84 |
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I can't tell if he's more worried about why I'm doing this or dying. Great work, definitely one of my favorite compos
Performance was a choppy, but too bad that it was distracting. Breaking the alarms was very satisfying. The corrupting of the dream was a great mechanic executed very well! Great job!
Great writing, really thankful for the back button. Very reminiscent of keeping your fingers on the previos page of a choose your own adventure book. Would have loved more content.
Always a big fan of horde shooters with randomized upgrades/weapons. Great work!
Great idea, I wasn't paying attention if the rate of the meter increases over time, but it definitely felt harder the longer I played. I think it was a little too difficult in my opinion, with the maze-like layout I would have preferred to be able to dedicate more of my brainpower to exploring than keeping my meter low.
I had the same kinda idea at the beginning before I made my game about hot air balloons, great minds think alike haha. The controls felt a little awkward but not distractingly so. Great job.
I don't know if it was just something I was doing wrong but the controls were not working for me. No matter what key I pressed the car wouldn't move.
Edit: It was because my controller was connected and I didn't notice!
@david-york Did you have a controller connected? That was what my problem was, it was only taking inputs from the controller when connected.
Really great take on minesweeper! Excellent amount of polish, great work all around.
Absolutely great work! The animation for plugging out felt like it took a little too long and the "hold z" to repair the shield generator could use some sort of feedback because the first couple of time I tried I didn't think I was doing anything. Loved the game, can't wait to see if your team makes more games down the line.
Great writing for the most part, some jokes went on a little too long, but otherwise a fun experience.
Great work, a lot of fun to be had in this game. My only complaint was when I was crafting I instinctualy hit esc to leave the crafting menu but it just quit the game instantly. Other than that it was great.
Great job, art was great and the music was a bob. The difficulty spike seemed a little too big but great all around.
Great work! Art was awesome, and it felt very satisfying to get a FG.
Fun game. The sprite for both the players and enemies didn't seem to match the quality and detail of the background and some of the spells which kinda thew me off. Nice work on the game though!
Absolutely love wario ware-esque micro games. I thought the power game was a little awkward because of the tight collision box around the wheel.
Such a natural evolution of 2048 that you'd wonder why no one has thought of it before! Great work!
The art is absolutely amazing! I think this game might be harder than elden ring haha, great work!
@carlos-murillo Thank you for the feedback! So I wanted some leeway in terms of letting the player go a little off screen so that there is more playable area, but at the same time I didn't want it to be devoid of bird spawns up there. As for your other two points they are related, there was a bug in my math and the programming so the mechanics for increasing the difficulty over time was not working!
@bitdecay I'm glad you liked it! Thank you on the feedback about the mixels, I had no idea that was a term! I guess I should have prioritized all the art mingling around together better!
@chaoseiro Believe me I agree with you haha, I just couldn't get the spawning scrip to behave the way I wanted to. I have fixed the bug so that the difficulty actually scales.
@gustavo You're absolutely right, the how to play screen was the very last thing I made and it originally would be dismissed by any key but for some reason certain keys would cause a weird bug that would make it impossible to dismiss the window, so binding it to esc was a band-aid fix just so that I had something working by the deadline.
@andreia Thanks for the feedback! I'm very glad to get so many positive responses to my art because I consider myself an artist first and a very novice programmer second! I'm very unfamiliar with WEbGL and the web version was kind of an afterthought but I figured it would make my game a lot more accessible. I figured it wouldn't be too big a deal that there wasn't a proper quit button since it is just embedded in a browser. However, I will look into the actual solution.
The palette was really well made, sometimes less is more and you nailed the vibe. Would have like a little more game to play!
Probably the hardest game I've played. Maybe I'm just really bad at twin stick shooters. I think my high score is 4. Looks really good though!
Very beautiful game, being a fellow pixel artist I can really appreciate the low bit style this game has. I really wish this game was longer. Great story and emotion though, I still think about my bulldog that we had to put down because of her health problems. This game really felt like a labor of love.
An absolute blast, no pun intended, my very first run I died in 2 years because I didn't realize shooting had recoil. Tons of fun!