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CMYK
CMYK
By aquilicoco
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Theme | 313 | 3.32 | | |
| Innovation | 479 | 2.87 | | |
| Humor | 532 | 2.00 | | |
| Graphics | 559 | 2.93 | | |
| Mood | 673 | 2.33 | | |
| Fun | 695 | 2.35 | | |
| Overall | 710 | 2.61 | | |
| Coolness | 2027 | 17 | | |
Comments
Congrats on your game! I like the idea of this game, but it needs a few more features to make it a bit less repetitive. Mix up the gap spacing, or have some additional element to jump over / avoid etc. Cheers, Ben.
vilcans
2014-08-26 07:43
It's more like you're controlling four people in the same world, but I like this idea more than the usual "connected worlds" gameplay. I expected the colors to have a meaning, e.g. that you have the same objects in all four "world", but if the object is the same color as the background, it's invisible and doesn't exist. Pretty good for 7 hours of work anyway.
Nice try, I'm sure that with more time, the result would have been a lot better, but I love the concept and the idea.
2014-08-26 08:20
It reminds me of:
http://www.ferryhalim.com/orisinal/g3/dog.htm
@iczubak Yeah, it's the same idea :D
Nice game! Work hard and next game will be better :) Even in 7 hours :)
The concept could be interesting but the gameplay needs bit more variety, the pits were exactly the same on every row and there was no use for moving characters.
luisdc
2014-08-26 12:47
I like the idea and the graphics. Make the gaps appear in a random position, different for every world, and you can port it to smartphones :)
ludipe
2014-08-26 15:04
Too bad you only had 7 hours :/
Nice concept, a post-jam version to expand the prototype would be great.
jjhaggar
2014-08-26 18:03
I like the idea and how it fits the theme. As Martin Vilcans said, I also was expecting that the colors had some meaning, but with just 7 hours of work I think it's pretty good :)
It needs more work! The idea is simple and effective and fits the theme well. ¿Ready for mobile? Look like :P
Interesting aesthetic, but it got a bit tedious doing the same jump over and over.
Cool idea! And it looks promising...
I'm curious to see how will be the post compo version :D
Interesting concept. only thing i would change is the score on the end screen is black on a black background. make it CMY(notK)
GG
makatak
2014-08-28 22:44
Extremely repetitive, but the art is very nice! Off to try the Post-Compo version :)
Its good for 7 hours of development (including idea I guess)
havana24
2014-08-28 22:52
Good concept, well executed! :)
It's pretty nice! Two things that I think would make this game better:
1. Make the gaps show up with greater frequency when you have only two guys on screen.
2. Try to add scrolling in each world's background-- gives a greater sense of movement.
Otherwise, this was slick and fun! I enjoyed it.
Concept is quite interesting, however this game needs a lot more features to feel complete! Looking forward to post-compo version!
Not bad for 7h. It's like seeing your printer ink levels running out :P Nice to see you've addressed many of it's problems in the post-compo version. Needs some music!
zatyka
2014-08-30 03:47
There isn't a whole lot to the compo version, which isn't surprising consider you only had 7 hours. The post compo version has a bunch of the suggestions I was going to write down... it was quite fun.
The first version it's good, but the black color bloods my eyes xD and it's easy to jump, because the hole shows at the same time in every runner. I played the POST-JAM and it's much better, adding these backgrounds and the random gap spacing sure it does more challengin, nice job!
Nice concept, could do with some fleshing out though
Nice take on the theme and on the endless runner genre, I think it's great mixing one touch keyboard with the mouse.
The post compo already shows some great potential. One thing I miss from the LD version is how the characters "fell" to a lower platform when they missed.
Buen trabajo para 7 horas! However, as most people said already, would be good to see more mechanics added to the game, as well as enemies and pick-up items. But good work for the time you used, next time though go for something bigger, you may surprise yourself :)
frankus
2014-09-11 19:53
Nice concept but very repetitive. Great job for only 7 hours.