jeremy-ryan 2022-10-03 16:29
I had a lot of fun with this! The map was large and interesting and felt "alive" with all the other drones in it. Once you learned the personalities of the different enforcers it made for really dynamic gameplay as you tried to sprint away from the yellow one and sneak past the blue one.
Obviously there's not much in the way of an objective/endgame/win condition at the moment, but I could see a really interesting full game here if there were objects throughout the map you had to collect/interact with.
The graphics were simple but clean. The line-of-sight projections worked really well, especially since you could see the enemy's field of view before you saw the enemy themselves. It's pretty subtle but I like how the lighting on the walls is brighter/deeper based on how close you are to the wall and how directly you're looking at it.
Basic SFX including an alarm, etc. when you get noticed would go a long way for making it more immersive.
Nice work for 48 hours! I've added the "inspector" from your game to the fan art compilation on [my profile.](https://ldjam.com/users/jeremy-ryan/)