FoonLudum Dare ExplorerLD51 → Among 'em

Among 'em

By william-derksen

View on ldjam.com

CategoryRankScoreCount
Overall3.005
Fun3.665
Innovation3.835
Theme2.254
Graphics3.254
Audio2
Humor2.003
Mood3.503

Comments

jeremy-ryan 2022-10-03 16:29

I had a lot of fun with this! The map was large and interesting and felt "alive" with all the other drones in it. Once you learned the personalities of the different enforcers it made for really dynamic gameplay as you tried to sprint away from the yellow one and sneak past the blue one.

Obviously there's not much in the way of an objective/endgame/win condition at the moment, but I could see a really interesting full game here if there were objects throughout the map you had to collect/interact with.

The graphics were simple but clean. The line-of-sight projections worked really well, especially since you could see the enemy's field of view before you saw the enemy themselves. It's pretty subtle but I like how the lighting on the walls is brighter/deeper based on how close you are to the wall and how directly you're looking at it.

Basic SFX including an alarm, etc. when you get noticed would go a long way for making it more immersive.

Nice work for 48 hours! I've added the "inspector" from your game to the fan art compilation on [my profile.](https://ldjam.com/users/jeremy-ryan/)

dfyzet 2022-10-03 17:23

I love this idea! There are many, many possible ideas here! The map is well made, the controls are very smooth. A bit lacking in forcing music, but such a great atmosphere! I'm sure this game can have a future outside of Ludum Dare

paul-nadan 2022-10-08 18:44

This was a really neat concept! I really liked how sometimes it's best to be sneaky, but other times you really just need to run for your life. The fields of view and lighting were really nicely done, and the drone AI makes it feel like they are actually all going about some unknown tasks. I'm still curious if the pink drones do anything special. I think balance-wise it would be good if the pings increased in frequency over time, to add a bit of a difficulty curve. It could also be cool if running when you're too close to the drones would lead to them sounding an alarm and putting down a ping for the enforcers. Overall I think this has a lot of potential, and I'd be super excited to see it developed further!