A Bag by Zhiteng Chen 2023-05-05T02:04:11Z ♥ 2
Out of all the games I've played in Ludum Dare 53, this was certainly one of them
Foon → Ludum Dare Explorer → Users → Nathaniel Kaplan
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | 👥 | oroBOREos | jam | 403 | 3.61 | 3.55 | 3.26 | 4.05 | 3.18 | 2.92 | 3.13 | ||
| 2024 | 56 | Tiny Creatures | 👥 | Spider Diner | jam | 278 | 3.83 | 3.98 | 4.10 | 4.25 | 3.33 | 3.61 | 3.50 | ||
| 2023 | 54 | Limited Space | 👥 | [ Space ] | jam | 457 | 3.67 | 3.68 | 3.87 | 3.36 | 2.80 | 2.71 | 3.54 | ||
| 2023 | 53 | Delivery | 👥 | Baby Boom | jam | 689 | 3.48 | 3.55 | 3.55 | 3.98 | 3.15 | 3.52 | 3.34 | 3.16 |
Nathaniel Kaplan leaves an average of 10.5 feedback comments each event.
Out of all the games I've played in Ludum Dare 53, this was certainly one of them
Beat the whole thing! This is incredibly well made especially for the time pressure. Didn't expect a bullet hell game! I particularly liked the balance between "puzzle-like" enemies where you have to figure out the right place to stand and more execution-heavy enemies where you need to constantly move around and dodge.
I don't love the system of losing a power-up every time you get hit, it just feels kind of bad, but I'm not sure how you'd balance the game without it. I think the mermaids could be toned down a bit also, the homing attacks stay on the screen just a bit too long.
Complete chaos! I agree that it definitely works in the game's favor and learning how to manage all the nonsense is part of the charm. Very fun!
Fun concept! It's really satisfying once it gets rolling.
I agree the lead time on the first belt could use a bit of an extension, the game is quite punishing right now.
We had this idea while brainstorming, great to see it executed! The change in movement from when you're holding the package and not is a really good idea that mixes up the gameplay.
This is amazing. So many things to like here--clean visuals, great sound, the fail-fast design, the silly but polished controls. The physics felt very fair--the fridge never moved in an unexpected way, it was just because I hadn't learned to control it properly.
I think the only thing I'd change is I'd consider having the fridge start on the platform at the start of the level (rather than in the air). I lost many times immediately because I moved too quickly and the fridge just flew off. Keeping with fail-fast I think it'd be better to avoid having this happen so players can start a level the moment after it starts.
Great clicker-style game. I love the little newsfeed at the top!
P.S I won. Pigeons OP.
Great audio design and theme! The controls are a bit frustrating as has been mentioned, though I feel that it's sort of the point--I think you could lean into it further and make the controls/physics a bit more fair while still remaining janky/silly.
I really like the control scheme and physics here, it's creative and leads to a lot of fun/silly interactions.
Classic asteroids! The asteroid visuals are great.
There's a couple things around the edges that could use some polishing--I think the ship should turn a bit slower (although honestly, you could lean into the idea of the ship having wacky physics) and I got lost off the side of the screen a few times.
Pretty fun platformer. Cute graphics and great music/vibe!
Great graphics and music, and really fun to use the physics to get boxes into the boat faster. I agree with the suggestion of being able to pick up multiple boxes--this game makes me just want to fling giant stacks of boxes around!
It's really satisfying to collect more virus and take down larger enemies. As has been said, I think a feature that allows for some kind of dodging would be helpful since it's basically impossible to dodge the things flying at you once the snake gets really long.
This a creative use of the theme and a fun swordfighting/parrying game. The AI is very well done.
I think the only thing I'd add is some kind of buffer system for inputs, it felt like my inputs were getting eaten if I pressed a button during an animation. Pressing multiple buttons (like if I pressed up or down while I was holding forward or back) also seemed to eat my input.
The graphics, polish, and audio design are really well done here. I think the game could use a bit more UI work and feedback to help the player understand what's going on.
The graphics are incredibly well done, very clean and polished. Great job!
LD54 — Limited Space (3)
2048 - Space Corp Limited by Heremeus 2023-10-18T18:50:02Z ♥ 1
Great, simple automation game!
Pazuru Packing Sushi by Gabreu 2023-10-18T18:30:09Z ♥ 3
Chill pizzler! Great visuals and music with some interesting challenge. I do think it could be a little more clear what exactly needs to be put into each order--it can be hard to see the differences between similar sushi in the small images.
One Step Further by justking144 2023-10-17T22:46:52Z ♥ 0
Interesting idea, the graphic style is really cool. As has been said, I think some more feedback to the player would help a lot--it's not made clear that the player's actions are actually affecting the game.