FoonLudum Dare ExplorerLD54 → Doodle Defenders

Doodle Defenders

By thewrath and martinboue

View on ldjam.com

CategoryRankScoreCount
Overall7783.3523
Fun8133.1123
Innovation9582.8123
Theme8633.1623
Humor7732.4719
Mood8753.1022

Comments

n3k 2023-10-03 18:02

My score goes up when my own units died, so i end up just spamming them in all lanes :p

verttixpertti 2023-10-03 18:07

1370 points. Fun game but there's not as much strategy as there is speed of placing the troops on the field.

shootingstaa 2023-10-03 18:07

Simple but fun and easy to play! I like the doodle style cute characters. I got 1000 points, but can't further

its-capp 2023-10-03 18:08

This game is actually really good, very simple graphics and gameplay, although it works in its favour. I ended up finding that the best strategy was to let 3 lanes die and just spam the final lane (which wasn't the most fun method ever) I think rather than cutting off the lane entirely, I think it should work like PvZ where if more than 1 enemy gets through a lane you die.

janinna21 2023-10-03 18:09

nice simple graphic. Easy to play and its relaxing :)

yorsh 2023-10-03 18:09

Cute game! It's complete and feel nice to play, and has a nice mood. It's lacking some meaningfull choices I would say, as I mostly placed units all the time without caring too much and it worked fine. Thanks for the game!

aerion 2023-10-03 18:15

The graphics are really nice, it's really polished! The gameplay is simple to understand and feels natural, congrats! I was overpowered at around 1100, I wonder what would be the highest score feasible :grin:

Having different objectives would be a motivation for replaying the game multiple times.

martinboue 2023-10-04 07:38

Thanks @n3k for playing! Indeed, it's deliberate to increase the score by sacrificing. It's a way of rewarding the player when its units manage to reach the enemy side. Also a way to get to the higher difficulties quickly.

martinboue 2023-10-04 07:43

Thanks for your feedback @verttixpertti @its-capp and @yorsh. I completely agree with you, it lacks a bit of strategy. There are probably a few simple parameters that need to be adapted to make it more challenging. Thanks for your feedback!

Thanks for the suggestion @its-capp, I think a single lost lane like in PvZ would be more interesting.

ciber-turtle 2023-10-06 22:08

Pretty good. Gave me pvz vibes

buzzybee 2023-10-10 18:12

Nice little time killer. Thought shield units were a bit useless at first, but I like how they very quickly become more useful as you go :)

coderaurus 2023-10-10 18:18

Nice, solid game! The mix of visuals and music makes for a unique experience. Gameplay wise the mechanics are simple and clear. At first I got the feeling you cannot spam the lanes and have to wait for the base to clear space first, but I think my cursor was misplaced. I don't know if it's a bug, but my pawns got stuck at the top. I would've assumed them to disappear upon reaching the camp.

Good job!

tomrijnbeek 2023-10-10 18:24

Lovely game! Nice consistent graphics style that is easy to interpret and understand. I like the variation in units and they each seem to fit in a nice role, and there is a nice power escalation. Overall the game seems well polished. I'd love to see it further expanded on with upgrades, and maybe break up the game in more distinct waves to avoid it getting a bit too monotone.

igor-kingamer 2023-10-10 18:29

Nice game! It's simple but entertaining. Played it on mobile.

My first improvement would be further limiting how much units you can place.

Thinking of other possible improvements, I missed more elaborate mechanics. Particularly it would be interesting if one line somehow affected the others -- not quite the vibe, but think of explosions, or maybe a way to move units between lines.

Also, new weapons (instead of/before enemies coming in massive amounts) would be nice.

harksa 2023-10-10 19:48

The idea is here but it needs a little bit more polishing to really work. As it is, it's still a fun game though ! I managed to get 1330 points and I got obliterated at the end.

Keep the good work :smile:

furano 2023-10-10 21:31

A great idea but maybe a little too easy currently by simply spamming units. Adding something restricting their placement (money or whatever) or an incentive to put less of them (score?) could help make the game more difficult than simply spamming units everywhere.

I tried the web build on chrome and the units buttons were quite unresponsive : I had to click them multiple times to switch between the units type. Must be a quirk of my web Explorer...

Congrats for the entry and for reaching 20 ratings! :smile:

ruslana 2023-10-10 22:14

nice tower defense concept. A bit out of theme as for me, because player doesn't really interact with any small space so that it matters. Simple art but it can be done this way and still look nice in a long term game project. This kinda fits into a mobile game with scores and all. With a better balance and more options for gameplay characters, enemies and rewards it can be an addictive game to spend some time.