You really got the foundation for something amazing here, the gameplay loop is addicting and the fusion of 2 game styles breaks the monotony of either one. It can certainly use a lot more polishing, mu suggestions would be:
- Improved tutorial and UI: I didn't even realize my ants were being lost between turns due to lack of rooms until a few turns in, since there was no tutorial about that. They do have a little icon that says so next to their name, but hovering over it to get the description was very finnicky.
- More actions to be taken each turn: being limited to only 2 actions, sometimes 1 or 0 depending on how you spend your ants, makes the management phase very short compared to the action phase. Maybe being able to build extra research labs to expand the number of actions? Or more buildings that allow you to consume ants.
- Some general QOL stuff would be appreciated, like being able to permanently give an ant a bedroom instead of having to do it every turn, a take all button at the end of the action phase, larger windows and more readable fonts sizes, etc.
- I didn't quite understand the ammo system, does the ammo I research only work for one action segment? If so, I don't disagree with the system, but it does make the action sections a bit more tedious if I have to give up on expanding the colony to get ammo, which slows down the pace of the management section. If making ammo was relegated to another building instead of the research lab, then that would alleviate the issue.
All that being said, don't mistake this review for a diss on the game. I really like what you've made here, and this has the potential to be even better!