Foon → Ludum Dare Explorer → LD60 → TGISSTOGWLT (This Game Is Somewhat Similar To Other Games With Long Titles)

TGISSTOGWLT (This Game Is Somewhat Similar To Other Games With Long Titles)

By sadcrawler

🤖 AI-Assisted

Percentile
CategoryRankScoreCountLD60Ever
Overall12
Fun11
Innovation12
Theme13
Graphics13
Audio11
Humor12
Mood12

Comments

sadcrawler 2026-10-18 19:13 ♥ 0

Let’s go! That’s enough for today. I’ll probably add some other modules tomorrow

gevernus 2026-10-19 13:13 ♥ 1

that cold war fire-control panel is gorgeous. printing the keys right on every control makes a busy panel readable, smart. only powered it up and looked around so far, and great title

sadcrawler 2026-10-19 19:08 ♥ 0

Added some new weapons =3

gamescodedogs 2026-10-19 22:31 ♥ 1

Legend!

roboolet 2026-10-20 13:06 ♥ 1

Genuinely top tier game. I would buy this if it was for sale no doubt. Not only is this an aesthetic I already love, the gameplay is super addicting as well. I look forward to what you do with this! The only thing I'm mixed about is just the usage of AI. Not the biggest fan, but it is what it is

sadcrawler 2026-10-20 13:24 ♥ 1

@roboolet thank you a lot! I really like how it works right now, maybe this will be my next Steam project, not sure yet

kedikat 2026-10-21 01:23 ♥ 1

Great vibes, nice job!

bereg 2026-10-21 09:14 ♥ 1

Wow! The most pleasant and responsive Anti-Air battery controls I have ever seen in my life!

In my opinion it is too hard right from the start, would be good to start with a small number of targets. But that's just me, hardcore game lovers will appreciate it! Graphics, sound, effects are all top notch! Congrats on the cool game!

sadcrawler 2026-10-21 17:23 ♥ 0

@bereg tottaly agree about start. My idea was shock player and give him lose fast, and give better option for start on second run, but it's not working well right now

juanrod707 2026-10-23 13:10 ♥ 1

I'm impressed at the amount of content and balance you manage to fit during the jam. Amazing Job!

Screenshot 2026-10-23 100912.png

sadcrawler 2026-10-23 13:45 ♥ 0

@juanrod707 Thank you! I have no life =D You maid around 300 circles with carusel, nice

yourykiki 2026-10-23 20:53 ♥ 0

I like games with radar and jauges !

Interesting "simulation" of all the button by the keyboard, like we are trying to reach differents buttons for real with the great graphics makes a good bunker operational room mood 👍 I quickly switch to auto aiming weapons. Upgrades that allow our brain to focus on less is welcome over time.

I went to first mother after at the second run, I get jammed and die 😭 I'll give a retry !

Graphics are really cool ! and the title 🤣 Lots of upgrade

The only pain point to me is the printed log that I didn't manage to read as quick as I should.

runningopenloop 2026-10-24 03:34 ♥ 1

Great game, i beat the second boss, later in the game i got overrun and got destroyed. -J

sadcrawler 2026-10-24 07:23 ♥ 0

thank you @yourykiki! You don't really need read the log, leave it just for vibe. And using more auto weapons than something with hard control - totally right =)

alexandru-barbanoua 2026-10-24 08:44 ♥ 1

This game is amazing, from the graphics to the gameplay! I really felt immersed in it. Defending feels completely different here, and the AI really works like magic! You clearly have great skills working with it. It's honestly impressive how much you managed to create in such a short time. Pure magic!

sadcrawler 2026-10-24 10:26 ♥ 1

@alexandru-barbanoua Wow... I wasn't expecting such strong words! thank you, really!

yourykiki 2026-10-24 15:37 ♥ 1

I re-give a try, by taking some time I finally understand deeper the mechanics, it is really great. There is a real depth, you manage to put a lot of upgrades. Just the thing that I didn't manage on my side (more weapons, more upgrades). I focus on the more effective stuff with less keys and rewiring my brain for "hot keys" 😄

Well done ! 👍

I Think it deserve more attention

Capture d'écran 2026-10-24 172858.png

sadcrawler 2026-10-24 23:01 ♥ 1

@yourykiki Thank you a lot! I do think it’s a bit weird idea that in a game about controls, one of the best strategies is to build a device that barely needs controls. But I have some thoughts for resolving that contradiction, so I might tackle it in a post-Ludum version. Leaving it as is for now