iamdavidmt 2023-05-01 13:36
Interesting game! Love the art, love the fog of war - the enemies built a lot of suspense, not sure what was supposed to happen at the elevator, got stuck at the sequence game. Maybe could use a tutorial - Good job!
Foon → Ludum Dare Explorer → LD53 → Obeyzos
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 313 | 3.12 | 22 | |
| Fun | 315 | 2.95 | 22 | |
| Innovation | 255 | 3.15 | 22 | |
| Theme | 368 | 2.95 | 22 | |
| Graphics | 197 | 3.57 | 22 | |
| Audio | 270 | 2.85 | 22 | |
| Humor | 142 | 3.18 | 21 | |
| Mood | 175 | 3.41 | 20 |
Interesting game! Love the art, love the fog of war - the enemies built a lot of suspense, not sure what was supposed to happen at the elevator, got stuck at the sequence game. Maybe could use a tutorial - Good job!
Interesting game with a nice touch of humor. The sound effect of the alarm was quite loud though. Really cool game, thanks :thumbsup:
Fantastic gameplay concept and it was well executed! I only wish I could have a run button unless there already is one and I did not know how to use it. It would also help to know which workers I talked to already but I guess that's the challenge of the game is to remember which ones were talked to so you don't risk talking to them again and getting caught.
Regardless, it's a funny and challenging game and I also love the addition of propaganda posters and the door mini game.
Really great aesthetic, like another commenter said, the fog of war was really great, super reminiscent of old rogue-likes!
The stealth gameplay was solid, but the boss fight was a bit strange. I think more interesting level design in the maze would have helped a lot, it being just a literal maze makes it feel repetitive, and there's no difficulty ramp so it's just kinda easy the whole time. I like the pixel art!
The stealth gameplay was really cool and I loved the fog of war mechanic
The enemies were terrifying but their blaring got annoying very fast even with volume turned way down
Regarding the blaring noise when the managers see you, that's an unfortunate bug but in the spirit of the jam I decided to leave it in.
LOL i was not expecting the bezos bullet hell surprise, that was a hilarious (and impossible) ending. Nice job
Cool game. When you go down to the bottom of the screen, the camera doesn't center and you don't see what's in front of you.
Nice graphics. Love the small size. Stealth is well made I shat my pants first time I heard the alarm. Wasn't able to finish the level. Good job!
i was a bit sleepy before playing your game. that sound effect woke me up! i like that you used a fog of war for this kind of game, it's kinda original!
i loved the art style
Wacky little game. Kept changing the script and kept things interesting. I liked the fog of war in the first section, but I think a few more reeducators might have made the challenge a little nicer there. I figured out what to do on the elevator button (just like Bop It!), but the sequence lasted a little longer than I'd have liked. The boss battle was funny, but the amount of projectiles he spits was literally impossible to dodge. I liked that the amount of workers in the union determined your HP in the battle, but even with a lot, I could not have won except that I used an exploit. There's no collision on the right side of the screen but it still seems that coin projectiles don't fly past the edge of the screen, so I would just leave the boss fight until it calmed down, slide back on screen, shoot a couple times, leave again, and repeat.
Funny, and effective mixture of game modes. Laughed at "NILE" and "Green Source" spoofs.
Thanks for the feedback everyone. I am glad that people seemed to enjoy the mix of games I crammed into this one. The first stage was supposed to be a Spyhunter type driving game where you drive the delivery truck to the warehouse but I ran out of time to add it. I know the game is kind of a mess but I am happy to hear people got some joy from it.
> There’s no collision on the right side of the screen but it still seems that coin projectiles don’t fly past the edge of the screen, so I would just leave the boss fight until it calmed down, slide back on screen, shoot a couple times, leave again, and repeat.
Ha, this is incredible. I must have made an error in keeping you on the screen for that edge.