thiefaine 2022-10-03 22:35
That's cool, love the potraits ! Not really my type of game but I had a good laugh on Phoenix Wrong and the mood was really cool. Good job !
PS : BTW the link to the build is dead, I had to go to Itch.io
Foon → Ludum Dare Explorer → LD51 → House Of Desire
By noirox, tigerchris2000, Umbrason, Amygeddon and Knildropi
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 839 | 3.26 | 27 | |
| Fun | 1083 | 2.74 | 27 | |
| Innovation | 852 | 3.00 | 27 | |
| Theme | 847 | 3.37 | 26 | |
| Graphics | 569 | 3.64 | 27 | |
| Audio | 361 | 3.52 | 27 | |
| Humor | 261 | 3.45 | 24 | |
| Mood | 549 | 3.47 | 26 |
That's cool, love the potraits ! Not really my type of game but I had a good laugh on Phoenix Wrong and the mood was really cool. Good job !
PS : BTW the link to the build is dead, I had to go to Itch.io
@thiefaine I'm glad you enjoyed it nonetheless, thanks for checking out the game! The build link should be a direct Ludum Dare upload, the servers might be a bit under stress...? I will check back later, good to know.
Neat game! The designs of different ghosts are full of personality and distinct, in general the artwork is very pleasing. I got stuck to the "Time shows you the way" part and sadly couldn't figure out how to continue over three attempts at the game (I suppose it has something to do with the time ghost :D). Oh and I also had the same issue as @thiefaine with the ldjam.com download, but the itch.io link worked just fine. Also all the music is great but a special shoutout to the "self conversation" track, it's so good!
A neat concept, swapping between platforming and dialogue. Believe I hit a bug once, died, restarted and only the title was showing on the platforming and no longer swapping into the dialogue portion. Bug aside, a great idea that made me investigate more.
Whew, I did very poorly with this game lol. I kept messing up with talking to people so I never got the code, and after a while I'd get a "hurry to the medallion!" screen where my screen would go fully dark but the game wouldn't end so I had to shut down and restart. But I watched a video of Super Space Squid finishing it on Itch (in the comments) and I'm glad I got to see the rest :D Cool concept, quite funny, and well done especially in 48 hours!
Cool game after all. I enjoyed playing it! 🤗
I enjoyed the concept and the art, but wow it took me a while to figure out what I was supposed to do! I also wish the wall climbing(?) mechanic was maybe a bit snappier. Overall I had fun!
A little difficult to parse, but the ghosts became a welcome visit after a bit. The wall hover was interesting and took me a moment to get used to, but was certainly useful. The spike trap sprite was pretty badly resized, but all the other art was charming.
There is no exit or Esc button. I didn't understand the relationship with the theme or any 10 minute counter. The graphics are nice, but too dark, the lighting is poor. The changes from screens to dialogue are interesting, but I didn't understand the relationship to everything else. The jump seems too high. The blue bar when jumping on the wall seems unnecessary. Music is cool.
Excellent work! I really loved your take on the theme: switching to a visual novel after every ten seconds of platforming. The art was cute!
Really great character design and animations. Music fits well with the mood. Movement feels pretty good though the character moves a little too fast for my liking. I was very confused on where to go and the lights went out much too quickly. Game didn't fit my screen properly so the sides were cut off and the dialog seemed to constantly go beyond the bounds of the dialog box. I thought the dialog was very funny and I loved interacting with all the characters. I would love to see this game expanded upon and iron out the small kinks. Fantastic job!
Funny, but hard to tell if what I was doing was right. Some more platforming would have been nice, as well as more guidance. Great work though, I had fun. Art was nice too.
I had a bit of a tough time figuring out what exactly was going on. The scenes with dialogue seemed to just appear randomly and it wasn't clear what affect they had on the platforming gameplay if any. I can't say I really get the "concept" here to be honest.
I didn't get a chance to deep dive in this game, but you're right! a lot of the dialogue is nicely written and has good humor. Coyote time is almost essential to platformers now though.