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God Wars
God Wars
By c0nscience
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1191 | 2.60 | 25 | |
| Fun | 1111 | 2.78 | 25 | |
| Innovation | 1155 | 2.50 | 25 | |
| Theme | 1018 | 3.02 | 25 | |
| Graphics | 1024 | 2.71 | 25 | |
| Humor | 855 | 2.54 | 22 | |
| Mood | 1177 | 2.35 | 23 | |
Comments
muriel
2024-04-16 21:23
Loved playing the game, I love games where you can spawn entities and let them do their thing :) I wish it had more gameplay as I played several times to play in different setups. I would love to see the game more evolved so I could play more as the basis is super solid !!!
Keep it up I love where this is going !!!
Nice concept
kirass
2024-04-16 21:41
Interesting game! I like it!
dekara
2024-04-16 21:42
Love the concept. And whats there works. But the content is super light, basically like one minute tops gameplay. But its a cool base with potential. :)
You can spawn your minions directly beside the enemy god and kill it in seconds! I like the "poof" effect whenever something spawns
someone
2024-04-17 00:28
Nice idea. Trivial to win though.
bronino
2024-04-17 09:19
Spamming followers at the start seems to be the easy way to win. Interesting game idea.
Cool idea. Wish there was more, as it's very easy.
theheheo
2024-04-18 07:15
Good start for something that could be really fun. Really liked the vfx when you spawned in the soldiers:) Overall good job! Hope you had a fun jam!
zablas
2024-04-20 12:32
Feels like 3D age of war but needs some expanding on. Some attack animations would be nice :)
cool pretty similar to our Minion Battle minigame, I'm sure we both got inspiration from the greats AoK, StarCraft, DOTA, LoL etc. but fits in with the theme pretty good! I like your unit movement a bit better than mine :) good job!
ciaranw
2024-04-28 13:50
Nice job completing an entry :) I enjoyed it, but I think it was a bit easy: could have done with some progression I think. Also I think a bit more 'feedback' would be nice. For instance, some animation/sound when you spawn or when your minions attack. I also wasn't able to tell when I could actually afford to purchase things: I think it would be worth graying out unaffordable buttons, and also telling the player how much mana they currently had. A bit more differentiation between the units would also be good: I couldn't really tell the difference between melee units and the tanks after I had spawned them.
Also noticed there was a bug where the placement cursor could 'catch' other units and move them around.
Nice job though :)
Thanks everyone for your feedback.