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The Children of the Hand
The Children of the Hand
By ian-mcd, Justine Olshan, crimecommitter, ctRy, Surilexa and DeLuca
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1175 | 2.71 | 28 | |
| Fun | 1192 | 2.42 | 28 | |
| Innovation | 1024 | 2.86 | 28 | |
| Theme | 517 | 3.75 | 28 | |
| Graphics | 730 | 3.51 | 31 | |
| Audio | 705 | 2.82 | 30 | |
| Humor | 837 | 2.58 | 26 | |
| Mood | 1105 | 2.79 | 29 | |
Comments
Cool game! I loved the card summoning system, and the models. That is after having to zoom in to see basically anything. Could also have more clarity with what is going on with your summons fighting enemies. Are there attack stats? Defense stats?
Well done overall though!
This is certainly a jam right here! Really like the art style and the music, I think it is held back by some of the bugs making it a little hard to understand whats going on. Really great idea here, with a little more love I would really like it
mascoll
2024-04-16 01:52
On theme and I love the monster design! Also nice music! The view angle could maybe be a little more zoomed in but overall I had fun spawning and combining. I couldn't really interact with the shop between levels. Don't know if it was a bug or possibly I wasn't able to parse what my interactions did? (I was playing the web build and you did warn ahead of time so it might just be on me). Good work!
Really funky game, I love the weird models! I had kind of a hard time figuring out what was going on at first. Once I did I found most battles pretty trivial. My shop also got stuck with all one kind of monster at one point. With a bit more development I think this kind of creature combining battler could be cool!
hakaros
2024-04-16 02:01
That was an game. Lacked information was just I am clicking buttons and I am in the shop now. Trying to tell who is who in the fights is impossible until someone runs to one of the summoners. There is no way to see the stats of cards other then just eyeballing it. Done a few levels then got a grey screen going from the shop back to the game.
I really enjoyed the concept! The character designs are really weird and evocative - I'd love to see more, or see evolutions as they combine. Generally, I just wanted more. More UI, more explanation text, more money! The battles sometimes dragged long, though. If my team and the enemy team had a healer, I had no way of targeting the enemy healer so my summons would just keep smacking the healed unit. I would have really liked being able to attack with my own mage or something like that. Cool game!
The core concept of the game is very interesting and I think it appeals for more polish ! For example allowing the user to end the buying phase quicker. Also I found it a little hard sometimes to summon my monsters for some reason, maybe it comes from that damn webgl. Anyway impressive job on the monster design, congrats for your entry !
kr4ft3r
2024-04-17 22:11
Nooo you overscoped. The graphics is great with characters, animations, and color scheme, but the game idea was too ambitious. Perhaps if you threw out the buying area there would be more time to polish the battle mechanics. It was funny to watch the little enemy guy suddenly come to life, trying to run away after each round.
This was soooo close to being incredible (just needed more time). The core gameplay felt too clunky to fall in love with. That said, the IDEA here is excellent. Cards for summoning, combining cards, upgrading my deck -- all awesome things!
Some feedback on ways to improve maybe: 1. Why would I ever hide my deck of cards? It was never blocking the view of the playable area. I ended up using this "mechanic" when the card selection got buggy lol. 2. When selecting a single card, the indication of selection was a slight elevation. That's too subtle! Just make it way brighter or outline it or something -- slap me in the face with an obvious selection. 3. If I'm about to summon a unit, I'd like an indicator on the terrain (e.g. summoning circle) or a change in the mouse cursor. It was simply difficult to identify if I was in a "summoning" state. 4. Some of the character animations seemed to be glitchy, but whatever I found that adorable. 5. I had no incentive to plan my card usage with either timing or placement. Some game design adjustments could be made that require the player to be in certain positions to use certain summon cards. Or maybe the player must run around collecting mana to cast cards (which all have some unique cost each).
All that said, I still really enjoyed the game. Hope you continue it!
xenachos
2024-04-18 14:33
So beautiful 3D monsters and environments !! :D
I like the delightfully weird summons and the ability to fuse them, combining some visual elements of both. Not a ton of information is given to the player though. I don't know how much health any given creature has. The shop was a little strange too. Most monsters were way too expensive to buy with the paltry amount of cash you earn each stage, but some would be incredibly cheap. I had five $17-$25 and one $0 levitatum I just bought a bunch of to fill my roster. It seems like the best strategy is just to make some big fusions, drop two to distract the enemies summons, run next to their summoner, and call the rest of your creatures right on them to assassinate them.
good
filgru
2024-04-30 19:49
Cool game!! It took me some time to figure out how to play but I had a lot of fun! I wanted to see all combinations of monsters. At some point I started getting some bug, the other wizard didn't have any monster to defend him. Unless it was intended? I liked the music. Great job!!
Cool game, the models are amazing