everard999 2016-12-12 05:50
I cant move the units properly =(
But i like the overall ideia! Good Job!
Foon → Ludum Dare Explorer → LD37 → Happy Tower RTS
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 309 | 3.14 | ||
| Audio | 342 | 2.68 | ||
| Mood | 345 | 3.00 | ||
| Humor | 372 | 2.17 | ||
| Fun | 423 | 2.91 | ||
| Overall | 430 | 3.05 | ||
| Graphics | 441 | 2.73 | ||
| Theme | 529 | 2.91 | ||
| Coolness | 790 | 49 |
I cant move the units properly =(
But i like the overall ideia! Good Job!
Nice enemy design, but I could not figure out how to move for the life of me.
Really like the animation, but as everyone else noted, I have no clue how to move my units.
took me a while to understand how to play but other than that solid game
Really nice game design. I find it difficulty to control units with keyboard, though.
Overall, really nice concept
Im getting an error downloading from dropbox
Nice project and funny game btw
SUCCSS!! :)
well I really like the take on the TD theme. I think your pathfinding algos are quite amazing. Everything was very fluid and I think the only thing I missed was some clarity on the units as I had a tendency to kinda put them all together and shoot at whatever was the strongest. Nice graphics, sounds were a bit repetitive when too many units were shooting. Great entry!
Interesting concept, if the united selected better (selection area not including health bar perhaps) and provided a little more feedback (like letting you know you told them to attack) it would feel a million times better to play.
Great game! You took a fun concept and made it great. First of all the AI is really amazing for a game made in 48 hours, secondly the unit design is good, and the increasing difficulty makes the game fun to replay, would've liked to see some feedback on how well I did like a score count, that would definitely add replayability.
Nice game! I agree with the other comments about the feedback, but overall well done!
I found the controls tricky, it felt like it could be much better game with some time. The progression and complexity of enemies was good, and the conversion idea too.
Very slowly paced, or is it just me not understanding the controls?