srcn 2016-12-17 20:44
Hard Game. I took me few tries to understand that if I touch walls I die. Also window could be a bit bigger, it was difficult to see things on a HD monitor.
Foon → Ludum Dare Explorer → LD37 → One Room - The Challenge
By delpes
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 230 | 3.06 | ||
| Overall | 366 | 3.18 | ||
| Graphics | 377 | 2.94 | ||
| Innovation | 382 | 2.94 | ||
| Mood | 422 | 2.80 | ||
| Fun | 437 | 2.88 | ||
| Theme | 498 | 3.06 | ||
| Coolness | 1133 | 39 |
Hard Game. I took me few tries to understand that if I touch walls I die. Also window could be a bit bigger, it was difficult to see things on a HD monitor.
Good job, however making the walls a bit more visible would be nice.
Hey, I liked your game it was actually fun.
You can improve the audio and the graphics at some point but overall not bad!
And please go and try out my game!
cool game, hard, but cool haha
It was very difficult to the point of being frustrating. It could be a bit more forgiving. I like how the shadows are made, however it felt a bit weird that the bullets cast shadows too.
Very dangerous wall, apparently. :-)
The physics make the game a bit too hard IMO. Try adding more friction so the vehicle stops if you take your finger off the button.
I like the torchlight effect with shadows. That's cool.
Regarding the theme, a scrolling world is a pretty bad excuse for "one room."
The game is very fun to play. My score was 340 but it did not get updated in the online score board. My be it will after a while. The concept of the game is good. Overall a nice game to play. Keep it up!
Really difficult game. This might be to some people's tastes, but I don't quite have the skill to master something like this. The screen was a little too small to see what was going on, but the full-screen version you've also uploaded seems to have fixed that issue. I though the graphics are audio weren't too bad, good using of lighting made up somewhat for the simpler block shapes.
The controls did bother me a bit. Having walls that instantly kill, asteroid-style propulsion, narrow corridors, and having to aim to see where the walls ended up being a bit too much for me. If you took out any one or two of those mechanics then I think the game would play a lot more smoothly.
Interesting but super hard, maybe a bit more glow around the player so they can see around some.
Hard and pretty game. Like the idea and visuals.
Nice game but I have some difficulties to see walls...