FoonLudum Dare ExplorerLD14 → The Final Solution

The Final Solution

By fidaner

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CategoryRankScoreCount
Innovation183.7315
Overall503.2818
Theme1032.5317
Fun1052.1916
Polish453.2917
Humor742.405
Graphics962.6316
Technical183.5016
Food242.888
Journal303.679
Audio4

Comments

Jach

You didn't create the sound, right? (According to the readme.)

Kind of interesting, not entirely clear what to do. (I hope I didn't miss much as a result of playing it in Wine.)

5parrowhawk

Very smart game. I would have gone with grey rather than purple for the background, though.
Only... The advancing gas doesn't feel "wall-ish". And the walls do not advance.

Sparky

Esthetically I quite like this game. Personally, I feel it would have been much better if in addition to good atmosphere and a good story it had a more tactile feel to it.

rogual

Eh, this game was depressing. I realise that games are an art form and they don't always have to be uplifting, but I can't play a game from the perspective of a holocaust victim and call it fun.

Also I understand you didn't create the music, and while it's very fitting, the contest did ask for all original content.

This game has something, but it isn't graphics, sound or gameplay so it's hard for me to justify a good rating.

It was intriguing, though. I hope you keep making games.

Covenant

Very interesting, although artsy... The game component wasn't very good, imho, the art+concept was excelent... The simulation was also very goood!
Overall, I say: good work!

Radix

Seeing the evolution of this entry is almost as interesting as people's reactions to it.

Endurion

Depressing and interesting. The end is always the same i reckon?

ondrew

Really creepy atmosphere. I really liked the backstory. Not much game to play though.

noonat

Cool, and depressing. Disappointing to find out you didn't create the sound, it was one of my favorite parts. :( I agree with Radix, pretty awesome to see the game change over time in the journal. Also: your breakfast looks delicious.

dessgeega

this game was pretty effective for me: the first time i played, the story was about a character with my name, looking for her daughter. she found her, and they died together. i got the impression these characters and stories are put together randomly; i can't bring myself to play again, though.

lucasshrew

Nice storyline, i played as guy that lost his sister...i really inmerge myself in the story, even without realistic GFX...Nice done.

erik

Very ambitious for a 48 hour project. I'm impressed with what you pulled off.

Direct control over the character (arrow keys instead of mouse), and the ability to push the NPCs out of your way would have given the gameplay a less frustrating feel.

I read your postmortem before I played the game, so I'm certain it influence my view. I think it's interesting that you put a lot of time and thought into the emotional impact of the experience you created. It gave it a bit of an 'art game' feel. However, unlike most 'art games' you developed an interesting and potentially very fun play mechanic. I see the value in what you did with the setting and story. But on some level I wish that you had went with a lighter theme, and attempted to create fun gameplay with levels that present interesting challenges.

The gas simulation is neat. I'll have to look into the paper that you linked to.