Jach
You didn't create the sound, right? (According to the readme.)
Kind of interesting, not entirely clear what to do. (I hope I didn't miss much as a result of playing it in Wine.)
Foon → Ludum Dare Explorer → LD14 → The Final Solution
By fidaner
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 18 | 3.73 | 15 | |
| Overall | 50 | 3.28 | 18 | |
| Theme | 103 | 2.53 | 17 | |
| Fun | 105 | 2.19 | 16 | |
| Polish | 45 | 3.29 | 17 | |
| Humor | 74 | 2.40 | 5 | |
| Graphics | 96 | 2.63 | 16 | |
| Technical | 18 | 3.50 | 16 | |
| Food | 24 | 2.88 | 8 | |
| Journal | 30 | 3.67 | 9 | |
| Audio | 4 |
You didn't create the sound, right? (According to the readme.)
Kind of interesting, not entirely clear what to do. (I hope I didn't miss much as a result of playing it in Wine.)
Very smart game. I would have gone with grey rather than purple for the background, though.
Only... The advancing gas doesn't feel "wall-ish". And the walls do not advance.
Esthetically I quite like this game. Personally, I feel it would have been much better if in addition to good atmosphere and a good story it had a more tactile feel to it.
Eh, this game was depressing. I realise that games are an art form and they don't always have to be uplifting, but I can't play a game from the perspective of a holocaust victim and call it fun.
Also I understand you didn't create the music, and while it's very fitting, the contest did ask for all original content.
This game has something, but it isn't graphics, sound or gameplay so it's hard for me to justify a good rating.
It was intriguing, though. I hope you keep making games.
Very interesting, although artsy... The game component wasn't very good, imho, the art+concept was excelent... The simulation was also very goood!
Overall, I say: good work!
Seeing the evolution of this entry is almost as interesting as people's reactions to it.
Depressing and interesting. The end is always the same i reckon?
Really creepy atmosphere. I really liked the backstory. Not much game to play though.
Cool, and depressing. Disappointing to find out you didn't create the sound, it was one of my favorite parts. :( I agree with Radix, pretty awesome to see the game change over time in the journal. Also: your breakfast looks delicious.
this game was pretty effective for me: the first time i played, the story was about a character with my name, looking for her daughter. she found her, and they died together. i got the impression these characters and stories are put together randomly; i can't bring myself to play again, though.
Nice storyline, i played as guy that lost his sister...i really inmerge myself in the story, even without realistic GFX...Nice done.
Very ambitious for a 48 hour project. I'm impressed with what you pulled off.
Direct control over the character (arrow keys instead of mouse), and the ability to push the NPCs out of your way would have given the gameplay a less frustrating feel.
I read your postmortem before I played the game, so I'm certain it influence my view. I think it's interesting that you put a lot of time and thought into the emotional impact of the experience you created. It gave it a bit of an 'art game' feel. However, unlike most 'art games' you developed an interesting and potentially very fun play mechanic. I see the value in what you did with the setting and story. But on some level I wish that you had went with a lighter theme, and attempted to create fun gameplay with levels that present interesting challenges.
The gas simulation is neat. I'll have to look into the paper that you linked to.