FoonLudum Dare ExplorerLD18 → Zombie Conquest

Zombie Conquest

By andrew-marsh

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CategoryRankScoreCount
Coolness6411
Innovation783.07
Community992.50
Theme1152.93
Fun1182.36
Overall1312.36
Humor1431.44
Audio1491.00
Graphics1661.50

Comments

chickenwing 2010-08-23 05:18

I could only start the game once.
And ran into the safe house and lost.
Seems ok, but takes a bit long with the rounds.
One easy start/tutorial level that is fast to play had been nice.

chickenwing 2010-08-23 05:21

Ok the start once was my fault...

andrew-marsh 2010-08-23 05:29

Chickenwing, could you try running it in compatablity mode for windows 98, for some reason the game crashes randomly on Windows Vista and Windows 7 if you do not do this.

And about tutorial levels. Yeah I think that is a good idea, I might add some more levels and actual in game instructions later, I don't know what the competition rules are regarding extra levels are but I could definately add some for the jam. It was difficult to judge the difficulty of the levels I was making.

andrew-marsh 2010-08-23 06:06

Also, about it taking a long time. You can keep moving forward turns by holding in the spacebar.

jhelle 2010-08-23 11:18

Not very intuitive but I liked the idea.

pdyxs 2010-08-24 02:45

Not a bad idea, but I simply couldn't get past the first level... is there some sort of magic strategy that I'm completely missing?

andrew-marsh 2010-08-24 04:07

It is possible, remember that snipers can shoot in a straight line in a direction, and that you can turn a dead human into a zombie by moving up to them. Work out the quickest way of getting a sniper to a place where they can shoot the human, right click on the human and you should get it. Sorry if the levels are impossible to work out. I have had no playtesting except for my own, and seeing as I already knew the solutions I couldn't really judge difficulty.

covenant 2010-08-24 05:55

Couldn't run it even in compatibility mode (Windows 7 64-bit here)

andrew-marsh 2010-08-24 06:51

Should work now Covenant

covenant 2010-08-24 12:02

Tried it, it works now... Thanks!

spooner 2010-08-26 07:00

Neat little puzzler, especially since you included an editor.

I had to use XP/SP3 compatibility mode (Win7x64) but then it seemed fine.

excitemike 2010-08-26 14:25

It's too bad you didn't have time to make more levels. I liked where this was going!

andrew-marsh 2010-08-26 15:34

@Spooner
Thanks, I'm trying to get it to work for everyone without compatibility mode. I have a friend who has Windows 7 64bit and I'll try and meet up with them and see if I can get it to work. It's not a problem with my code. It is that the compiled version of PySFML you can download from the website doesn't work properly. I thought I fixed it but it seems not for Windows 7 64bit.

@ExciteMike
Yeah, I'll probably release some extra levels at some point. I was working on the code for another enemy type and then I realised I only had an hour left so deleted it and tried to make some levels in the time remaininng.

@everyone
If any of you can use the level editor, upload the levels you made somewhere and post the url here. I'd like to see what ideas other people can come up with.

someone 2010-08-29 06:18

Nice idea, well done.

drpetter 2010-09-04 15:15

Sorry. Too complicated. I can't figure out what to do. I won't vote you down based on my stupidity though.

andrew-marsh 2010-09-05 07:07

@DrPetter Yeah, I realise that is one of the biggest problems with the game right now. There is no tutorial or instructions in game. Some people I know have been able to get it straight away, but others didn't get it even after reading the instructions multiple times. That is definately one thing I will improve if I ever get round to making a post compo version.

andrew-marsh 2010-09-05 07:09

To those who don't get it, you might be able to wrap your head around the controls a bit more if you think of it like a turn based strategy game.