Foon → Ludum Dare Explorer → LD14 → The Haunting

The Haunting

By covenant

Percentile
CategoryRankScoreCountLD14Ever
Fun123.741990.885.5
Overall133.791990.083.5
Theme653.421946.247.2
Innovation653.111945.347.2
Polish153.891988.388.2
Graphics293.791976.670.5
Humor303.311372.173.3
Audio443.001749.438.3
Journal64.38895.497.0
Technical423.181764.465.6
Timelapse3

Ratings received

OverallAudioFunGraphicsInnovationPolishTechnicalThemeHumorJournalTimelapse
33433533
5454454444
434333335
44454425
323223321
4443444
33332224
333433243
33343333355
544444434
4344333444
434435445
4235345
44334425
43353544344
33333432343
425534434
4343343334
434445332

Comments

tims

Very nice... this is among the most gamely of the games that I've tried so far. The blood covering up my previous death and blocking the spike things was a bit rough, but I guess that was the idea! Fun times.

sowbug

Great! The intro makes a great impression, and the squish of the player with the blood felt oddly realistic.

The overall gameplay strongly reminds me of Galaxy Quest, where they were trying to get through the innards of the ship and needed to time their jumps.

hempuli

Great fun!

ondrew

Nice graphics and character/wall motion.

dani128

Quite amusing and very polished. Nice.

radix

I enjoyed this. Letting the blocks shove the player over spikes is a fun mechanic. But I felt like the whole thing could've played twice as fast, adding a skill element to otherwise slow timing puzzles.

sparky

Nasty blocks :)

hybridmind

couldn't run this because of missing d3dx9_39.dll or some such. Sorry.

george

Really fun, with great graphics and audio, and of course great blood splats. A winner for me.

sinoth

I dig the retro 3D graphics :) Also, the blood splatter when you die is awesome. I did crash once when I died, and the collision detection seems to be off around corners. Solid entry!

hamumu

Needs some dumb d3d DLL, sorry!

cpowell

Love the blood splatter and the intro / cut screens. The game itself is a little weak, but that's probably a reflection of my inability to play it.

muku

Charming in an oldschool way (especially those render graphics, I enjoyed those). Player movement felt nice and smooth.

It feels a bit buggy; sometimes the blocks would go right through me, once the game crashed when a block touched me. Gameplay itself wasn't my cup of tea; involved a lot of waiting for some block to move away so I could go fetch a key, etc. It just failed to grab me for very long, sorry. Maybe it would feel more dynamic if the blocks didn't pause for so long before moving.

sethr

The Old Crowley Mansion is a dangerous place indeed.

I like how the walls didn't insty-kill you but had a chance to escape before being crushed against something.

Once I needed three keys on that one level I sort of just gave up.. too maaaany walls! Nice backstory, added to the experience.