TimS
Very nice... this is among the most gamely of the games that I've tried so far. The blood covering up my previous death and blocking the spike things was a bit rough, but I guess that was the idea! Fun times.
Foon → Ludum Dare Explorer → LD14 → The Haunting
By covenant
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 12 | 3.74 | 19 | |
| Overall | 13 | 3.79 | 19 | |
| Theme | 65 | 3.42 | 19 | |
| Innovation | 65 | 3.11 | 19 | |
| Polish | 15 | 3.89 | 19 | |
| Graphics | 29 | 3.79 | 19 | |
| Humor | 30 | 3.31 | 13 | |
| Audio | 44 | 3.00 | 17 | |
| Journal | 6 | 4.38 | 8 | |
| Technical | 42 | 3.18 | 17 | |
| Timelapse | 3 |
Very nice... this is among the most gamely of the games that I've tried so far. The blood covering up my previous death and blocking the spike things was a bit rough, but I guess that was the idea! Fun times.
Great! The intro makes a great impression, and the squish of the player with the blood felt oddly realistic.
The overall gameplay strongly reminds me of Galaxy Quest, where they were trying to get through the innards of the ship and needed to time their jumps.
Great fun!
Nice graphics and character/wall motion.
Quite amusing and very polished. Nice.
I enjoyed this. Letting the blocks shove the player over spikes is a fun mechanic. But I felt like the whole thing could've played twice as fast, adding a skill element to otherwise slow timing puzzles.
Nasty blocks :)
couldn't run this because of missing d3dx9_39.dll or some such. Sorry.
Really fun, with great graphics and audio, and of course great blood splats. A winner for me.
I dig the retro 3D graphics :) Also, the blood splatter when you die is awesome. I did crash once when I died, and the collision detection seems to be off around corners. Solid entry!
Needs some dumb d3d DLL, sorry!
Love the blood splatter and the intro / cut screens. The game itself is a little weak, but that's probably a reflection of my inability to play it.
Charming in an oldschool way (especially those render graphics, I enjoyed those). Player movement felt nice and smooth.
It feels a bit buggy; sometimes the blocks would go right through me, once the game crashed when a block touched me. Gameplay itself wasn't my cup of tea; involved a lot of waiting for some block to move away so I could go fetch a key, etc. It just failed to grab me for very long, sorry. Maybe it would feel more dynamic if the blocks didn't pause for so long before moving.
The Old Crowley Mansion is a dangerous place indeed.
I like how the walls didn't insty-kill you but had a chance to escape before being crushed against something.
Once I needed three keys on that one level I sort of just gave up.. too maaaany walls! Nice backstory, added to the experience.