PsySal
Nicely done. I was pleasantly surprised by this cute little game, was able to get about 175 points and kill the wall twice. I like the kittens and the wrestling arms, and I think the art is actually really nice.
Foon → Ludum Dare Explorer → LD14 → PET THAT KITTEN!
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 61 | 3.50 | 10 | |
| Fun | 89 | 2.60 | 10 | |
| Innovation | 89 | 2.78 | 9 | |
| Overall | 92 | 2.80 | 10 | |
| Humor | 44 | 3.00 | 6 | |
| Graphics | 56 | 3.30 | 10 | |
| Polish | 64 | 3.00 | 10 | |
| Journal | 12 | 4.00 | 5 | |
| Technical | 96 | 2.50 | 8 | |
| Audio | 3 |
Nicely done. I was pleasantly surprised by this cute little game, was able to get about 175 points and kill the wall twice. I like the kittens and the wrestling arms, and I think the art is actually really nice.
Wrestle that Arm! Huh?
The interaction objects are .. weird :)
It'd be nice if you could move diagonally.
*cries*
I'm always looking for games to try out with my X360 controller, but this thing attempted to install .NET 3.something which swamped my admittedly tiny C: drive... Can't run the game, remains to be seen if I can reclaim my drive space.
Looks kind of cute from the screenshot.
Game ran fine with my 360 controller, though level 2 broke horribly with the wall walking off into the distance to never return. :)
Nice. (Disclaimer: No 360 controller.) I agree that being able to move diagonally would be helpful. The collision box for the wall also seems a bit large.
So the interaction objects are really just obstacles? At first I thought I was supposed to "interact" with them and wondered why my score didn't rise. Might want to make that clearer. More variation might also be fun; it would be cool to make them into actual minigames that go beyond button mashing.
Interesting, and I think this might have legs as a sort of framing device for a collection of Wario Ware-esque minigames.
I got to level 6, where the game seemed to bug out - my character refused to move and got promptly squashed. This was after the "pet that kitten" prompt briefly flashed on screen and then disappeared, but no kitten was in sight.
Good job with XNA. It's really a very nice platform - incredibly powerful but easy to work with - once you get over the amount of crud it requires your endusers to install...
Only one technical issue: Scoring is quite clearly bugged. You don't score once per wall, you score and keep on scoring every tick for the same wall. The first time I ran the game, the game scored me 0 points per tick on level 1; the second time, it scored me 1 point per tick. (Don't tell me that's intentional?)
I left several of the categories n/a because I honestly couldn't figure out how this game worked. AWSD made enough sense, but Q and E didn't seem to do anything, and while I was stuck with the arrow telling me to press B or Y, the wall clobbered me.
Other things that made this game hard to judge:
- I had only a keyboard.
- I was /this/ close to skipping the game when I realized it had an installer.
- No documentation telling how to play the game, though I gathered a little bit from the journal and other judge comments.
Too complicated to play with the keyboard, imho... Other than that, the graphics were good and it played well (besides the score thing, which was weird).
Couldn't get the .NET setup to work =(
I could not get it to run - said something about not having a pixel shader on my video card (and it is an older Radeon)- and now I have to uninstall.
Like the graphics in this, and the gameplay was pretty fun. The collision on the wall was a bit big, and combined with the one-hit-one-kill the game was pretty unforgiving. I could see it being really fun with a bit more variety to the wall movement (e.g. charges at you once in a while) and the map.