Foon → Ludum Dare Explorer → LD18 → Dead End inc.

Dead End inc.

By basic

Percentile
CategoryRankScoreCountLD18Ever
Humor53.782397.689.4
Innovation1182.712430.523.1
Fun592.962465.235.8
Theme1053.002436.024.2
Graphics473.382471.048.9
Audio1181.802028.65.1
Overall782.922453.521.9
Community1361.771320.120.0
Coolness166

Ratings received

OverallAudioCommunityFunGraphicsHumorInnovationTheme
32234444
3343321
4145533
22122322
2213333
32233332
324423
32234525
43244534
4133245
32244433
3133323
22223422
3234422
3133435
2133421
4335444
2222313
3223443
31133323
2123422
3244433
3142542
32233434

Comments

thelastbanana 2010-08-22 21:50

The difficulty curve felt a little abrupt. One moment I was knocking single zombies off the building, when suddenly there was an entire swarm. Other than that, it was a neat little game (although I was a little sad that I couldn't take out zombies that were still walking around with a properly-timed manager).

basic 2010-08-23 00:50

@TheLastBanana
"although I was a little sad that I couldn't take out zombies that were still walking around with a properly-timed manager"
Damn it - I turned it off for some reason or other then forgot to turn it back on.

Thanks LB

covenant 2010-08-23 08:40

"I have an MBA" - Priceless... :)

Very cool, have the same complaints as TheLastBanana...
Great graphics!

benjaminum 2010-08-23 11:03

Cool idea, nice graphics and a good implementation (despite the "hit zombies on the ground"-thing)

basic 2010-08-23 12:07

@Covenant
:) somebody linked a fed ex ad to me about a guy who doesn't want to do work thats beneath him cos his has an MBA.

Thanks Covenant and Benjaminum

jhelle 2010-08-23 12:18

Simple, neat looking, fun and nice humor :). Good work

basic 2010-08-23 12:41

Thanks Jhelle,
On a side note the MBP 13 bug is fixed thanks to an update from libgosu

spooner 2010-08-25 11:05

I really liked the style of the game, especially the little chat bubble in the title scene and spat out by panicked managers. Slick!

The difficulty does rack up very fast, but the lack of variety in game-play wouldn't support a longer game.

John Axon 2010-08-25 11:56

Excellent game. I loved taking about two zombies at once. Classic. I was disappointed that my manager didn't last till the very end of building. Why couldn't he take out one zombie near the top and one near the bottom? That seems like an oversight. Maybe you didn't want players arbitrarily spamming managers. That might make sense.

Anywho, great game!

basic 2010-08-26 01:00

Thanks Spooner and J.Axon.
Initaly there where two types of managers, a thin one and fat one. the fat one would plow through zombies to the bottom and the thin one only a couple of zombies. The fat got scraped cos I coded my self into a corner and it became troublesome so it got canned. I regret not adding a varity of managers, oh well, learning process I guess.

tehalynn 2010-08-26 12:30

I threw a manager off the roof and he kept falling through the ground.

jdruid 2010-08-27 08:08

Good, but you have to play for like two minutes before there's any kind of a challenge.

someone 2010-08-29 06:02

Haha, great fun.

basic 2010-09-01 06:50

@Alan: And you don't mind the undead climbing up a building? :)
@JDruid: Yeah the curve is abit crap. Thanks.
@Someone: Thanks

mwest 2010-09-02 13:25

Hehe, that was some funny fun :D! Well done!

Agree about the difficulty curve and that managers should splat when they hit the pavement.

pekuja 2010-09-05 00:57

Well that was rather morbid. I think it was the only game about throwing people off skyscrapers, so points for that.